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Re: Parcour Movement in a shooter
[Re: the_clown]
#359808
02/19/11 17:51
02/19/11 17:51
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Joined: May 2009
Posts: 5,367 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,367
Caucasus
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The main reason is, that with first person camera, player will feel that he is really performing some stunts (sure if u make them realistic enough). That will bring one of the main thing in every game, the atmosphere... That u r a Tracer... With 3rd person, it will be something like circus I think, player will just make some stunts, will think: "dude, it so awesome, I can make flips and vaults while shooting every one, so cool..." Sure, sounds great, but player will miss here feeling that he performing stunts himself... And BTW, aiming will be easier with first person camera... Well I guess there are no much to say, just compare: FPS (Mirrors Edge) 3rd person (Free Running on PSP)I know, that these are two incomparable games (even different platforms), but good example of FPS and TPS. Just try to image, how your player will be able to shoot in TPS while for example jumping from one pole on to other  And u'll make right decision  I can't really see comfortable aiming in TPS..
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Re: Parcour Movement in a shooter
[Re: 3run]
#359816
02/19/11 18:17
02/19/11 18:17
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Joined: Nov 2008
Posts: 946
the_clown
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Joined: Nov 2008
Posts: 946
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You brought exactly the point that keeps bothering me... I'd love to try a first person perspective, yet there are two things that still keep me from going "alright, let's do this"... a) I'd really like to make a third person game. I know it sounds silly but I'd just like to try on one. And, well, the idea of doing a third person mp shooter came to my mind BEFORE I had the idea of spicing it up with parkour/freerunning... b) Some things will be incredibly harder in first person, from the view of a developer. For example, if I'd do a first person view, it'd be a "real" first person view - no floating hands with weapon and another model for the rest of the body or something like that, just one model. And that would make things like aiming down sights more difficult to realize. Also, the generel detail, graphically speaking, would have to be higher. Well, you see, I'm confused. 
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Re: Parcour Movement in a shooter
[Re: the_clown]
#359820
02/19/11 18:37
02/19/11 18:37
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Joined: May 2009
Posts: 5,367 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,367
Caucasus
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Make a TPS, but why should it be with parkour?  There is no way to make good parkour shooter with 3rd person camera! About player movement and camera in FPS, I'm sure that making realistic camera movement isn't that really hard (u know that u can use animations for that). Try to make movement like in Mirror's Edge (of Dark Messiah), I think u'll learn a lot of new stuff and I'm pretty sure u'll succeed!  Make it FPS, and u will not miss it 
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Re: Parcour Movement in a shooter
[Re: the_clown]
#359938
02/20/11 18:15
02/20/11 18:15
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Maybe this is over the top, but if you're focusing on movement, THIS is what i'd love to see: http://www.youtube.com/watch?v=29ZEvxwq_F8&feature=relatedOne day I'll program a game where movement will work like that... Edit: check out the rotation on the pelican. That rocks!
Last edited by Germanunkol; 02/20/11 18:18.
~"I never let school interfere with my education"~ -Mark Twain
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Re: Parcour Movement in a shooter
[Re: 3run]
#360018
02/21/11 13:08
02/21/11 13:08
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Joined: Nov 2008
Posts: 946
the_clown
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User
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OP
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Joined: Nov 2008
Posts: 946
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Ohh man, I wish to have this with GS  So realistic... It CAN be done with GS. Just needs some pretty advanced coding.
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Re: Parcour Movement in a shooter
[Re: the_clown]
#360047
02/21/11 15:23
02/21/11 15:23
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Joined: May 2009
Posts: 5,367 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,367
Caucasus
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Sure, but I'm not able to make it myself, I was hoping for it to be build in jcl said that all we need is to make trace from each leg, and change bones angles and blahblahblah... But that is just how to make 1 feature (adapting to slopes,stairs) from few huge other feauture that Locomotion has...
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