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invisible shader for level geometry #31506
07/31/04 07:05
07/31/04 07:05
Joined: Mar 2002
Posts: 492
Tirana/Albania
fuxerz Offline OP
Senior Member
fuxerz  Offline OP
Senior Member

Joined: Mar 2002
Posts: 492
Tirana/Albania
Hi there!Is it possible to make a shader that would turn the walls invisible and still let them drop shadow?This way we can fake the shadow of static objects without trying to make the cubes smaller than the actual object.Maybe a good start would be the wireframe shader but i cant change it myself as i dont understand much of shaders .
Thanks

Re: invisible shader for level geometry [Re: fuxerz] #31507
07/31/04 07:37
07/31/04 07:37
Joined: Sep 2003
Posts: 2,174
Israel, Haifa
ROMAC Offline
Expert
ROMAC  Offline
Expert

Joined: Sep 2003
Posts: 2,174
Israel, Haifa
Geometry can still cast static shadow when invisible. All you have to do is instead of setting the invisible flag on, just set all the sides of the geomtry to 'none'.

Re: invisible shader for level geometry [Re: ROMAC] #31508
07/31/04 09:01
07/31/04 09:01
Joined: Mar 2002
Posts: 492
Tirana/Albania
fuxerz Offline OP
Senior Member
fuxerz  Offline OP
Senior Member

Joined: Mar 2002
Posts: 492
Tirana/Albania
Thanks i didn't know it

Re: invisible shader for level geometry [Re: fuxerz] #31509
08/04/04 23:48
08/04/04 23:48
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline
Senior Developer
Thomas_Nitschke  Offline
Senior Developer
T

Joined: Jun 2003
Posts: 1,017
Germany
Hi,
btw this method has its disadvantages - you really have to scale down the block textured with the invisible texture because otherweise it will cut holes into the surrounding blocks...


Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?

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