Hi there!Is it possible to make a shader that would turn the walls invisible and still let them drop shadow?This way we can fake the shadow of static objects without trying to make the cubes smaller than the actual object.Maybe a good start would be the wireframe shader but i cant change it myself as i dont understand much of shaders . Thanks
Re: invisible shader for level geometry
[Re: fuxerz]
#31507 07/31/0407:3707/31/0407:37
Geometry can still cast static shadow when invisible. All you have to do is instead of setting the invisible flag on, just set all the sides of the geomtry to 'none'.
Hi, btw this method has its disadvantages - you really have to scale down the block textured with the invisible texture because otherweise it will cut holes into the surrounding blocks...
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