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Re: Froblems with movement
[Re: 3run]
#360306
02/23/11 13:02
02/23/11 13:02
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Joined: May 2009
Posts: 5,367 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,367
Caucasus
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Re: Froblems with movement
[Re: 3run]
#360374
02/23/11 19:47
02/23/11 19:47
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Joined: May 2009
Posts: 5,367 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,367
Caucasus
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Re: Froblems with movement
[Re: bart_the_13th]
#360454
02/24/11 02:42
02/24/11 02:42
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Come on, 3run, you don't have any patience anymore ("THANK U ALL!!!", "fuck it!!!" [other topic])- you used to have, though. My topics usually stay unanswered for a couple of days.
EDIT: I can understand that you may be frustrated from helping others and getting no help yourself, but you will need to explain your problems in more detail. Could it be that the ellipsoid collision detection with rectangle objects bugs you?
Last edited by Superku; 02/24/11 02:54.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Froblems with movement
[Re: 3run]
#360504
02/24/11 16:20
02/24/11 16:20
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Joined: May 2009
Posts: 5,367 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,367
Caucasus
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Here is a demo (around 800 lines of code): Download link Please, have a look, may be u'll see something that causes this problem. And here is a video with problem: Youtube link Quality isn't the best, but you may also see the problem with decal shadows (I've made thread about that).
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Re: Froblems with movement
[Re: 3run]
#360680
02/26/11 02:12
02/26/11 02:12
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Joined: Aug 2008
Posts: 482
bart_the_13th
Senior Member
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Senior Member
Joined: Aug 2008
Posts: 482
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I see your code, and here's some suggestion(I'm away from my PC right where my 3DGS is installed right now) -When your rotate your tank, try to remove USE_AABB, since it will rotate the entity WITHOUT any collision detection (see http://www.conitec.net/beta/ac_rotate.htm ) -your car action actually sets the pan instead using c_rotate. Though this has nothing to do with your problem since the collision error occurred even when the car is moving straight 
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