can I use the specular and bump shader somehow with a normal and a specular map? Because afaik this shader only allows a normalmap or a specularmap, but it would be nice to use both at the same time.
diffuse texture is the one where do you have the colors, for example a wood surface, and in his alpha channel is where do you have to put the specular map
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
Re: Question about spec-bump-shader
[Re: painkiller]
#361643 03/04/1108:0303/04/1108:03