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Question about spec-bump-shader #361177
03/01/11 14:24
03/01/11 14:24
Joined: Nov 2008
Posts: 354
saeculum II
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saeculum II
Hi,

can I use the specular and bump shader somehow with a normal and a specular map? Because afaik this shader only allows a normalmap or a specularmap, but it would be nice to use both at the same time.

Thanks


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Re: Question about spec-bump-shader [Re: MPQ] #361206
03/01/11 17:56
03/01/11 17:56
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painkiller Offline
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The default shader from mtlFX.c allows you to have a specular grey-scale map on diffuse's alpha channel


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Re: Question about spec-bump-shader [Re: painkiller] #361243
03/01/11 21:28
03/01/11 21:28
Joined: Nov 2008
Posts: 354
saeculum II
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saeculum II
hmm and what does it mean exactly? what do you mean by diffuse alpha channel? The alpha channel of the texture?


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Re: Question about spec-bump-shader [Re: MPQ] #361368
03/02/11 18:24
03/02/11 18:24
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Posts: 1,438
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painkiller Offline
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diffuse texture is the one where do you have the colors, for example a wood surface, and in his alpha channel is where do you have to put the specular map


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Re: Question about spec-bump-shader [Re: painkiller] #361643
03/04/11 08:03
03/04/11 08:03
Joined: Nov 2008
Posts: 354
saeculum II
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saeculum II
ok thanks i'll try that out


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