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Rating: 5
Bump Mapping Shader #31667
08/04/04 18:25
08/04/04 18:25
Joined: May 2004
Posts: 164
Germany
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DARKLORD Offline OP
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DARKLORD  Offline OP
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Joined: May 2004
Posts: 164
Germany
Ich habe mir aus dem Forum einen Bumpmapping Shader kopiert (den hier) aber er funktioniert nicht, ich bekomme immer diese Fehlermeldung

Error in effect:
dot3bump(8) : syntax error

Kann mir jemand sagen was ich falsch mach?

Re: Bump Mapping Shader [Re: DARKLORD] #31668
08/04/04 18:35
08/04/04 18:35
Joined: May 2004
Posts: 46
Hanover, Germany
JRAV Offline
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JRAV  Offline
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Hanover, Germany
Vermutlich fehlt ein ;, oder statt einer () mußt du eine [] schreiben, wenn es sich um eine Shaderanweisung handelt.

Re: Bump Mapping Shader [Re: JRAV] #31669
08/04/04 20:49
08/04/04 20:49
Joined: May 2004
Posts: 164
Germany
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DARKLORD Offline OP
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DARKLORD  Offline OP
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Germany
Gut, ich hab den Shader jetzt zum laufen gekriegt aber die models sind viel zu dunkel (fast schwarz) weiß jemand woran das liegt?

Re: Bump Mapping Shader [Re: DARKLORD] #31670
08/04/04 21:12
08/04/04 21:12
Joined: Jun 2004
Posts: 524
Germany/Nürnberg
Juppp Offline
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Juppp  Offline
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Germany/Nürnberg
schade das des nicht bei levelgeometry selbst geht, models sind a bissl schlecht was collison betrifft.

Re: Bump Mapping Shader [Re: DARKLORD] #31671
08/04/04 21:28
08/04/04 21:28
Joined: Jan 2004
Posts: 620
Germany
TimeOut Offline
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Quote:

Gut, ich hab den Shader jetzt zum laufen gekriegt aber die models sind viel zu dunkel (fast schwarz) weiß jemand woran das liegt?




HAtte das gleiche Problem.
Versuch mal die Zeile:VertexShaderConstant[18]={1f,1f,1f,1f}; so zu ändern:

-> VertexShaderConstant[18]={2f,2f,2f,2f};


Athlon 64 3700+ 2048 MB DDR PC400 Dual Corsair XFX Geforce 7800 GT A6 Commercial 6.4
Re: Bump Mapping Shader [Re: TimeOut] #31672
08/04/04 21:58
08/04/04 21:58
Joined: May 2004
Posts: 164
Germany
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DARKLORD Offline OP
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DARKLORD  Offline OP
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Posts: 164
Germany
Danke, jetzt siehts gut aus.


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