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Prototyping WAD #362160
03/06/11 22:31
03/06/11 22:31
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
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Damocles_  Offline OP
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(only 60kb)
http://www.rtsmaker.com/prototypeWAD.zip


This is a WAD that you can use nicely for prototyping Levels in WED.
Just copy the WAD into your standard WAD folder.

Its a good approach to first use a few neutral textures when
planning your level, and applying your personal Textures later on.

It should also serve as an alternative for the ugly standard.WAD
when you just need some quick textures to apply.



Re: Prototyping WAD [Re: Damocles_] #362161
03/06/11 22:54
03/06/11 22:54
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
TheShooter Offline
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TheShooter  Offline
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United Arab Emirates, Dubai
Like in the Hammer Editor wink Great, Thanks ;))
AWESOME!! ;D

mfG TheShooter


Staub ist das neue Prime!!

Programming is like sex:
One mistake and you have to support it for the rest of your life.

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Re: Prototyping WAD [Re: TheShooter] #362163
03/06/11 23:01
03/06/11 23:01
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Netherlands
Great idea, very nice!
After watching too much startrek this somehow reminds me of the holodeck.

Last edited by Joozey; 03/06/11 23:02.

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Re: Prototyping WAD [Re: Joozey] #362164
03/06/11 23:07
03/06/11 23:07
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
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Damocles_  Offline OP
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I hope the new WED finally removes this defaul texture,
and inserts a neutral one. (I know for convenience, its
often used when doing something quickly)


I like using some simple colors and shapes when making a
test. Also for other types of graphics and assets.

This does not mean that the placeholder must look ugly. Even when its just used
quickly, its often something you see for quite long.

Re: Prototyping WAD [Re: Damocles_] #362166
03/06/11 23:13
03/06/11 23:13
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Caucasus
I already use same textures for test levels, but thank u for sharing anyway.


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Re: Prototyping WAD [Re: 3run] #362168
03/06/11 23:17
03/06/11 23:17
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
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Damocles_  Offline OP
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Well not exactly the same. They are handcrafted.
(well its easy to do, the textures are quite simple)

Its maninly about the idea to use a pool of neutral assets.

Re: Prototyping WAD [Re: Damocles_] #362169
03/06/11 23:23
03/06/11 23:23
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Posts: 5,370
Caucasus
Yeah, they aren't same, that isn't what I wanted to say. My textures just have same colors and texture size details. Was level on screens made in WED?


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Re: Prototyping WAD [Re: 3run] #362170
03/06/11 23:25
03/06/11 23:25
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
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Damocles_  Offline OP
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Yes, just the old A7 Wed,
using some free Map to show the idea.

The textures could actually be defined a bit more, using
some scaling-hints, or measures for character-hight.

Also included are some colors, that can be used for markers,
triggers, or reminders for parts that have to be textured later.

Re: Prototyping WAD [Re: Joozey] #362171
03/06/11 23:34
03/06/11 23:34
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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Posts: 4,771
Bay City, MI
Originally Posted By: Joozey
Great idea, very nice!
After watching too much startrek this somehow reminds me of the holodeck.


lol at first look I thought of the ff7 scene when your saving aeris from the turks and you have to run through the church stairs and rafters knocking down barrels.

shown at about 7:12 on here: http://www.youtube.com/watch?v=JVNvhS4gBPU#



Last edited by lostclimate; 03/07/11 00:18.
Re: Prototyping WAD [Re: lostclimate] #362174
03/06/11 23:43
03/06/11 23:43
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
There is no 17 minute in video, there is only 16:56. (sorry for offtopic).


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