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Blender official release #362432
03/08/11 04:06
03/08/11 04:06
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
Serious User
Nowherebrain  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Looks like end of march will be the first official blender release of the 2.5x series. In this case it is 2.57, not 2.6 as previously thought.
here are the meeting notes.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Blender official release [Re: Nowherebrain] #362433
03/08/11 04:08
03/08/11 04:08
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
Serious User
Nowherebrain  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
nearly forgot, and sorry for the double post(unable to edit???)
here is where you can vote on the splash screen.
forum thread.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Blender official release [Re: Nowherebrain] #362434
03/08/11 05:02
03/08/11 05:02
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
nice, i am jubilant. cant wait.


EDIT:

OMG zspheres!

Last edited by lostclimate; 03/08/11 05:03.
Re: Blender official release [Re: lostclimate] #362502
03/08/11 15:41
03/08/11 15:41
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
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Nowherebrain  Offline OP
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
you mean "B-spheres"...lol, after this release Ton had said his priorities were for Bmesh(N-gons and advanced modeling tools pipeline), and the shading system re-write, which will lead inevitably to a new renderer. They also moved to python 3.2(ventilator, thinking of you when I saw this)and that is final(finally, they had many changes)so any scripts written with 3.2 should be less likely to break....but there will still be a few weeks until it is all fully implemented in trunk.

out of curiosity how many of you visit the Blenderartist forums?
and what is your user name?

user name: JustinBarrett

Last edited by Nowherebrain; 03/08/11 15:43.

Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Blender official release [Re: Nowherebrain] #362663
03/08/11 23:22
03/08/11 23:22
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
This http://www.pasteall.org/pic/show.php?id=9645 is "B-mesh"?

EDIT:
Seeing your link to your videos: Why don't you upload them to youtube, when you offer them for free anyway? At least, you had a better chance to get known, right?

Last edited by Pappenheimer; 03/08/11 23:24.
Re: Blender official release [Re: Pappenheimer] #362680
03/09/11 05:22
03/09/11 05:22
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
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Nowherebrain  Offline OP
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
No, those are the "Bspheres"....and ATM they are just a toy and may or may not make it into blender
and those video's are very very old...if anyone wants to put them on youtube, just give me some credit, I really do not have the bandwidth for doing that....even over the course of a month. I may do another one in the future, but it would be based more on game character modeling...the girl in that tutorial is just a little high poly for my taste...

Last edited by Nowherebrain; 03/09/11 05:24.

Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Blender official release [Re: Nowherebrain] #362704
03/09/11 12:40
03/09/11 12:40
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
where did ton mention the bmesh plans?

i think joe eager should apply for a bmesh summer of code project.

i haven't really looked much into the new python api yet. i don't think it would be very hard to port my exporters over but i don't use gamestudio much at the moment so my motivation isn't very high.

Re: Blender official release [Re: ventilator] #362706
03/09/11 12:44
03/09/11 12:44
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
Serious User
Nowherebrain  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
He mentions it in a earlier post...I will try and find it.
Here is the post where he talks about the steps after the 2.6 release....at the time 2.6 was to be the first stable release but in one of the meetings they decided to push 2.57 to be the first non BETA release....so these moving to trunk may well be after 2.6, but I assume they will go in for the 2.58/2.59 release....MY ASSUMPTION is this will be in the next 6-8 months for 2.58...of course, I have no solid info on this.

Last edited by Nowherebrain; 03/09/11 13:04.

Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Blender official release [Re: Nowherebrain] #363683
03/13/11 23:57
03/13/11 23:57
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
here is the current plan:

Quote:
Hi all,

Here's my ideas on the current plans and roadmap:

- 2.5x
We are currently preparing the first official (non-beta) 2.5x release,
numbered as 2.57. This might be released early April. Work will then
continue 2 months on wrapping up the crucial 2.5 targets, resulting in
a May/June final release (2.58).

- New development: 2.6x
In April/May we can review with all branch/patch developers status of
their work, and make a migration schedule for all new features. This
includes projects like GI rendering (Sintel), new Mesh editing, paint/
sculpt improvements, Rigid Body Physics, new Curve/Nurbs system.
Combining this with a redesign of shader/light system, Open CL
compositing, a possible VFX based Open Movie, and all the new Google
Summer code projects... it'll become a massive amount of upgrades again.

Proposal is to do this in a series of small steps; with stablest
branches first. We can call it the "2.6 series" resulting in a number
of releases named 2.60, 2.61, 2.62 and so on. Each release will be
mostly stable, but include new functionality to be tested as well. UI
and general design specifications for Blender will remain on 2.5
compatible level.

A related target or Blender remains to keep improving apis or modules,
to enable larger groups of developers to work in parallel on projects.

- Long-long term
We should keep doing these upgrades for as long as needed, and -
similar to during the 2.4 period - separate out the really big issues
to solve in a bigger project again, like a Blender 3.0 project, which
could be something for 2015 or later even!

We've been in some kind of "freeze" long enough now. Let's have fun
for a while, and then try to fix it all up again laugh

-Ton-


Re: Blender official release [Re: ventilator] #363704
03/14/11 05:59
03/14/11 05:59
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
Serious User
Nowherebrain  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I was literally about to post that just now....lol


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/

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