Hi,
I'm experimenting with the PhysX functions for the first time. I am using the character controller
pXent_movechar
with
pXent_settype(me,PH_CHAR,PH_CAPSULE) and also tried PH_BOX & PH_RIGID.
It seems that the "collision hull" is 1.5 to 2 times bigger than the entity (even when I used "CUBE_MDL" as a test).
Is there a similar equivalent to min_x,y,z, max_x,y,y in the Physx system?
I've had a look in the manual, but I must be missing something. Tried a search, but maybe I'm looking for the incorrect term. Thanks for reading
.