If you want make with newton, i can't help you... But if you want make with "motor of physic" with A6 com or pro, i think that i can help you (
)
If i understand good, you want shooting a physic entity, isn't it?? Where's the problem??
If your shoot able the physic entity, she's dead..
Your entity (not shoot) hat skill1=1
FUNCTION id_shoot
{if(event_type==event_entity)
{if(you.skill1==1){make_action;}}}
ACTION Shoot
{
my.enable_entity=on;
my.event = id_shoot;
...
}
If it's not this your question, i'm sorry, but i'm not write and read good your langage...
++