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Weapons and Physics #31727
08/05/04 21:51
08/05/04 21:51
Joined: Jul 2004
Posts: 1,710
MMike Offline OP
Serious User
MMike  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,710
I want to be able to shoot over a physic enity and affect it..
How can this be done with A6 Physics?? Without newton pluggin cause ..it only support the wep16 , and it can't react to player...
So any help would be nice.

Re: Weapons and Physics [Re: MMike] #31728
08/06/04 00:22
08/06/04 00:22
Joined: Aug 2004
Posts: 34
France
S
Superjeu3D Offline
Newbie
Superjeu3D  Offline
Newbie
S

Joined: Aug 2004
Posts: 34
France
If you want make with newton, i can't help you... But if you want make with "motor of physic" with A6 com or pro, i think that i can help you ( )

If i understand good, you want shooting a physic entity, isn't it?? Where's the problem??

If your shoot able the physic entity, she's dead..

Your entity (not shoot) hat skill1=1

FUNCTION id_shoot
{if(event_type==event_entity)
{if(you.skill1==1){make_action;}}}

ACTION Shoot
{
my.enable_entity=on;
my.event = id_shoot;
...
}

If it's not this your question, i'm sorry, but i'm not write and read good your langage...

++

Last edited by Superjeu3D; 08/06/04 00:24.
Re: Weapons and Physics [Re: Superjeu3D] #31729
08/06/04 02:45
08/06/04 02:45
Joined: Nov 2002
Posts: 1,342
WizRealm Offline
Expert
WizRealm  Offline
Expert

Joined: Nov 2002
Posts: 1,342
If you have A6 Com your going to have to use Newton but don't worry you can makes lots of good weapons in Newton. In fact some RazorAI weapons use Newton physics.

edit: opps put can't instead of can

Last edited by WizRealm; 08/06/04 04:33.
Re: Weapons and Physics [Re: WizRealm] #31730
08/06/04 04:07
08/06/04 04:07
Joined: Aug 2004
Posts: 34
France
S
Superjeu3D Offline
Newbie
Superjeu3D  Offline
Newbie
S

Joined: Aug 2004
Posts: 34
France
Arf, i have A6 pro... I not known Newton...

Re: Weapons and Physics [Re: Superjeu3D] #31731
08/06/04 09:38
08/06/04 09:38
Joined: Jul 2004
Posts: 1,710
MMike Offline OP
Serious User
MMike  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,710
I have the newton pluggin!!! its very useful.. but
We can only use the wep16 as weapon to shoot newtonws entities!
And i want not only the wep16! thats why i'm asking if we can do it with A6 physics.. any idea

Re: Weapons and Physics [Re: MMike] #31732
08/06/04 10:29
08/06/04 10:29
Joined: Nov 2002
Posts: 1,342
WizRealm Offline
Expert
WizRealm  Offline
Expert

Joined: Nov 2002
Posts: 1,342
You can use it for alot more than wep16. I used it for several guns for RazorAI (which I need a nod from Rhurac to reveil sorry..) so it can be used for alot of things. What kind of gun are you looking to create? Maybe I can help.

Re: Weapons and Physics [Re: WizRealm] #31733
08/06/04 12:15
08/06/04 12:15
Joined: Jul 2004
Posts: 1,710
MMike Offline OP
Serious User
MMike  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,710
you can???
which version of newton ???
And can the player interact with the objects??
Cause i a have box.. the player aren't able to move it..etc..
what is the script?

Re: Weapons and Physics [Re: MMike] #31734
08/06/04 12:50
08/06/04 12:50
Joined: Nov 2002
Posts: 1,342
WizRealm Offline
Expert
WizRealm  Offline
Expert

Joined: Nov 2002
Posts: 1,342
It sounds like the only problem is you need to learn newton... First update to the latest editon. Go through all the tutorials to learn how to use it and ask around on the newton boards once you can use newton then try making weapons with it. The same would apply with A6 Physics you need to take some time to learn as I'm certainly not going to program em all for you if you don't know newton. Sorry if I come as rude but your showing you don't have the basics down and I can't help you there expect tell you where to get em.

Re: Weapons and Physics [Re: WizRealm] #31735
08/06/04 17:40
08/06/04 17:40
Joined: Jul 2004
Posts: 1,710
MMike Offline OP
Serious User
MMike  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,710
In newton i just use the actions on wed... and ..thats all. I know to use it.
(basis)

Re: Weapons and Physics [Re: MMike] #31736
08/07/04 00:35
08/07/04 00:35
Joined: Nov 2002
Posts: 1,342
WizRealm Offline
Expert
WizRealm  Offline
Expert

Joined: Nov 2002
Posts: 1,342
No no see you need to learn how to _code_ newton then you will be able to make more than wep16 this would be the same with the A6 Physics engine. If you want anything more out of gstudio than the templates you got to learn how to code.

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