when i insert a normal Skycube in a normal empty level
#include <acknex.h>
#include <default.c>
ENTITY* skycube =
{
type = "skycubetest+6.dds"; // the image for a backdrop scene
flags2 = SKY | CUBE | SHOW ; // sky cube, visible
}
function main()
{
video_set(1024,768,0,0);
level_load(NULL);
}
the rendered sky is too dark, eg, a 255,255,255 RGB part is not
rendered fully white.
I cant find the parameters that affect the brightness of the skycube.
Any hint?