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Sky too dark #365130
03/23/11 15:43
03/23/11 15:43
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
Expert
Damocles_  Offline OP
Expert

Joined: Feb 2009
Posts: 2,154
when i insert a normal Skycube in a normal empty level

Code:
#include <acknex.h>
#include <default.c>

ENTITY* skycube =
{
  type = "skycubetest+6.dds"; // the image for a backdrop scene
  flags2 = SKY | CUBE | SHOW ; // sky cube, visible
 
}


function main()
{
	
	video_set(1024,768,0,0);

	level_load(NULL);
	

}



the rendered sky is too dark, eg, a 255,255,255 RGB part is not
rendered fully white.

I cant find the parameters that affect the brightness of the skycube.

Any hint?

Last edited by Damocles_; 03/23/11 15:48.
Re: Sky too dark [Re: Damocles_] #365133
03/23/11 16:08
03/23/11 16:08
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
Expert
Damocles_  Offline OP
Expert

Joined: Feb 2009
Posts: 2,154
ah, ok, I had the wrong material settings.

(i wonder what the sense is to have the skycube not have
an initial material setting that makes it render the same
way the picture looks...)


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