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Plane Camera #365166
03/23/11 21:29
03/23/11 21:29
Joined: Oct 2010
Posts: 59
Internet
Memorix101 Offline OP
Junior Member
Memorix101  Offline OP
Junior Member

Joined: Oct 2010
Posts: 59
Internet
Hi,
Ich benötige etwas Hilfe.

Könnte mir jemand helfen hier:

function Kamera()
{
while(1)
{
camera.ambient = 100;
camera.x = player.x - 300 * cos(player.pan); // 200 = distance
camera.y = player.y - 300 * sin(player.pan); // same value here
camera.z = player.z - -30; // above the player
camera.pan = player.pan - time_step;
//camera.tilt = -20; // look down at the player
camera.roll = 0;
wait(1);
}

}

was rein zubastel damit die Kamera dem Flugzeug folgt wenn ich my.tilt nutze.

ich komm da irgendwie nicht weiter.

Danke.

Re: Plane Camera [Re: Memorix101] #365168
03/23/11 21:55
03/23/11 21:55
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
schau dir mal die funktion vec_rotate an...


vec_set(camera.x,vector(-300,0,30));
vec_rotate(camera.x,vector(player.pan,player.tilt,0));
vec_add(camera.x,player.x);


Visit my site: www.masterq32.de

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