Hi,
I attach a entity to another using this -->
weapon_coord.x = player.x + 21 ;
weapon_coord.y = player.y - 7 :
weapon_coord.z = player.z + 13 ;
vec_set(my.x,weapon_coord.x);
vec_set(my.pan,player.pan);
But i think due to the weapon_coord "offset" when i pan the player, the attached weapon dont pan correctly whit the player.
Anyone know how i can fix this...?
Thx.