Hello
I do not seem to get collison event to work if I load level type *.wmb. It works fine if I load level type *.hmp. And I made *.wmb with WED from the same *.hmp, which works fine.
I set collision with

pXent_setcollisionflag(Bullet[BulletNum],NULL,NX_NOTIFY_ON_START_TOUCH);
Bullet[BulletNum].event = Destroy;

So if I load level
level_load("level.wmb");
above mentioned Destroy() event is not called when "Bullet" hits the "ground", but if I load:
level_load("level.hmp");
everything works just fine.

There is no difference if I use level_ent in the
pXent_setcollisionflag(Bullet[BulletNum],level_ent,NX_NOTIFY_ON_START_TOUCH);
instead of NULL.

Can anyone help on this
regards
Jarkko