Hi,
after one day trying, I need to ask...
This is my terrain. The terrain is completely flat and then I deform it with
function deform_terrain(ENTITY* terr)
{
var i = ent_status(terr,0); // number of vertices
CONTACT* c;
set(terr, PASSABLE);
for(; i>0; i--)
{
c = ent_getvertex(terr,NULL,i);
c.v.y += random(50);
ent_setvertex(terr,c,i);
}
reset(terr, PASSABLE);
}
terrain_chunked is set to 32.
After the first 32 meshes, the terrain ist cutted in x and y direction
The rest of the terrain looks, like it should...
Why the cut after the first chunk?
What do I wrong?
Hoping for help. Thanks