use a loop to check the key entity(you can use the flare's skill_xx to store the key handle when you create the flare) whether exsit. if not ,delete the flare. sorry for my english.
Last edited by tzw; 04/07/1114:38.
Full of my eyes are class struggles.....
Re: Removing a n entity
[Re: tzw]
#366827 04/07/1114:4804/07/1114:48