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Blender 2.57 is out. First Stable 2.5 Release #367511
04/14/11 10:24
04/14/11 10:24
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online OP
Senior Expert
Quad  Online OP
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Check it out!

http://www.blender.org/development/release-logs/blender-257/

Quote:
The Blender Foundation and online developer community is proud to present Blender 2.57. This is the first stable release of the Blender 2.5 series, representing the culmination of many years of redesign and development work.

We name this version "Stable" not only because it's mostly feature complete, but especially thanks to the 1000s of fixes and feature updates we did since the 2.5 beta versions were published.

The next 2 months we will keep working on finishing a couple of left-over 2.5 targets and we expect to get feedback and bug reports from users to handle as well. If all goes well, the 2.58 version then can be the final release of the 2.5 series, with a massive amount of new projects to be added for an exciting cycle of 2.6x versions. Target is to release updates every 2 months this year.



3333333333
Re: Blender 2.57 is out. First Stable 2.5 Release [Re: Quad] #367515
04/14/11 10:36
04/14/11 10:36
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
I hope B-Mesh will make it into one of those bimonthly updates... laugh

Re: Blender 2.57 is out. First Stable 2.5 Release [Re: Toast] #367529
04/14/11 12:55
04/14/11 12:55
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Does anyone tested if FBX animated models export, import well on MED laugh ?

Well again it lacks as always some layers and line draw , ellipse draw, shape draw, etc ... on texture painting mode !
Hope it will appear in a future version ?

Anyway, i use Blender from lot of years to do basic real time 3D stuff , and really the look is lot lot better laugh
But the main lines of Blender are still the same when
you have to switch between 3D View, UV Map etc ...
And if you use the menu like : Edgs -> Mark UV Semas
In that case you find the traditionnal Blender laugh

Caus i searched "mark UV Seams" on the new menus and windows
and i finded really nothing and had to do it in the old simple
way.
I'll have to check if we can define our own Keys for each functiosn like in Silo ?

Anyway good thing this FREE great modeling/animating tool
is going forward and really great laugh

Last edited by ratchet; 04/14/11 13:29.
Re: Blender 2.57 is out. First Stable 2.5 Release [Re: ratchet] #367758
04/17/11 17:32
04/17/11 17:32
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

Cool..but, uh...is there any "GUI Add-On" to make Blender feel like one of the big-name apps? In particular, XSI or Lightwave? I know they have a 'Maya' switcheroo in it, but it still looked like Blender to me...meaning that the core tools were still all at the bottom...not the top 'shelf style' like Maya, for example.

You may call me an old curmudgeon, but I learned my 3D "back in the day" (roughly '89 or '90), so I've grown up with certain standards. For example, LMB to select, RMB to bring up a context menu dealing with the current selection/tool. Or having 3 keys in a row (WER, ASD, XCV, etc.) be the hot keys for Move/Rotate/Scale.

Has anyone did a full gui-switchover for any of the standard 3d packages mentioned above? If not...I'll keep waiting, thanks. laugh


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

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Re: Blender 2.57 is out. First Stable 2.5 Release [Re: Paul_L_Ming] #367767
04/17/11 18:27
04/17/11 18:27
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Sorry, but i think Blender will remain Blender,
The basic gizmos, windows selection (3D, VU) etc ... are the SAME.

They just added windows, stack of operations or visible operation buttons : Blender remains the same for the most part
you must choose the same icons as before !

--------

For your questions, go ot "user preferences" you can choose
mouse control like in "Maya" !

Just played with it , lot of 3D format export are lacking !
Even FBX i've tested was buggy and the model after import
in MED was screwed up !

I had to use BLender 2.49 to export FBX for MED !

So be carefull with thi release laugh

But WELL it's great for :
- UV
- animations
- standard modeling
And it's FREE !!

Re: Blender 2.57 is out. First Stable 2.5 Release [Re: ratchet] #367783
04/18/11 07:38
04/18/11 07:38
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
Quote:
... LMB to select ...


It`s (nearly) all there. You just need to dig a bit in the User Preferences.

User Preferences, Input, select with: Left

And give the 3D cursor a +alt, so that you don`t always drag it around accidentally. That one is Input/3D View/3D View (Global)/ Set 3D Cursor

Ticking Release Confirms in the Editing Tab is also a good idea.

I`ve even managed that i don`t need any hotkey for navigation. RMB for move, MMB for rotation, and the scrollwheel for zoom. But that`s a bit more complicated because then you have already the first conflicts with hotkeys. I can`t remember which one, but in one of the not so often used modes there is a rare action that uses RMB only too. Crazy and wasted ...

What`s really disturbing though is that Blender is still not able to handle N-Gons. Means modeling is very limited compared to a modeler that can handle N-Gons. Try to redirect an edgeloop and you will find out what i mean.

Besides modeling, Blender is really a neat little 3D app laugh

Last edited by Tiles; 04/18/11 07:39.

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Re: Blender 2.57 is out. First Stable 2.5 Release [Re: Tiles] #368257
04/23/11 13:59
04/23/11 13:59
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
great news... brecht is back:

Quote:
Hi all,

I'm very pleased to announce we have sponsoring continued and enough
Blender store income to continue hire people for the next period. Even
outside a potential film project (Mango) which possibly starts after
the summer.

Apart from myself of course, these two people will be involved as paid
devs:

- Campbell Barton
Campbell will keep doing his amazing work on stabilizing Blender and
improving Python. Special attention will go to improving import/
export, wrapping up API todos including much better UI integration for
scripts, and support on migration of branches, like BMesh.

- Brecht van Lommel
Brecht will be back officially per May 1st! Apart from all regular
support work he'll work on leading a project for a brand new shader/
render system in Blender. Plus of course related targets for a Mango
project.

It's great to have Brecht back, exciting times are ahead laugh

Thanks,

-Ton-


Re: Blender 2.57 is out. First Stable 2.5 Release [Re: ventilator] #368284
04/23/11 19:14
04/23/11 19:14
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
Senior Member
maslone1  Offline
Senior Member

Joined: Jul 2007
Posts: 424
EUROPE
Amazing!

So we will see some new things in blender soon..... laugh


A8c, Blender, FlStudio, Unity3d
Re: Blender 2.57 is out. First Stable 2.5 Release [Re: maslone1] #368476
04/25/11 19:15
04/25/11 19:15
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441


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