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Re: role playing game
[Re: Ceryni]
#367679
04/16/11 14:55
04/16/11 14:55
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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First step is to make really small prototypes for movement, combat, character interaction, whatever else you'd like in there. But by making really small self-contained prototypes with very limited features you'll be much better prepared for making an actual game.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: role playing game
[Re: JibbSmart]
#367680
04/16/11 15:45
04/16/11 15:45
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
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Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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If you are learning I would suggest learning how to program first and worry about the details later.
Then what is your RPG. Live action or random battles? Live action you need to learn how to heart someone with weapons with normal movement. Sword slash code is in an old issue of the AUM.
Random battles you need to learn the Random code and loading levels to start the battles.
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Re: role playing game
[Re: FoxHound]
#367684
04/16/11 16:44
04/16/11 16:44
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Joined: Jan 2010
Posts: 145
Doc_Savage
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Posts: 145
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also id suggest learning how things are done, (like texture creation, model; creation, etc) and learn how to do those things. theres a few books on them out there if you are really serious about this. also try to think up a good backstory, a world in which these characters live, and a bit of history to that place.
Do not concern yourself with my race, personality or origin. find my record in the pits, and then make your wager.
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Re: role playing game
[Re: Widi]
#368517
04/26/11 01:12
04/26/11 01:12
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Joined: Apr 2011
Posts: 36
marvz
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Posts: 36
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