Gamestudio Links
Zorro Links
Newest Posts
Increasing Number Animation
by gamers. 02/19/20 07:16
Behaviour of user-defined bars
by JamesHH. 02/18/20 18:41
AUM Magazine
Latest Screens
The Space Between
Pogostuck: Rage With Your Friends
Worst Case Z
AckCon'18 - Lotter vs the World 2 - Preview Release
Who's Online Now
9 registered members (Juanjo, AndrewAMD, 3run, gamers, txesmi, Sinuhet, Frederick_Lim, kalmar, Michael_Schwarz), 1,143 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
DebraSteed, Ricard, Apollo1, ziphnor, thomasprv
18377 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
Time for TORQUE... #367931
04/20/11 05:56
04/20/11 05:56

M
mercuryus OP
Unregistered
mercuryus OP
Unregistered
M



http://www.garagegames.com/

...and take a look at resources and the price!

Re: Time for TORQUE... [Re: ] #367932
04/20/11 07:01
04/20/11 07:01
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
Serious User
alpha_strike  Offline
Serious User
A

Joined: Mar 2007
Posts: 1,852
seems that every major known lbud engine adds some mobile exporter stuff. JCL said that the new wed and exporters for other platforms are a primary route for A8

Re: Time for TORQUE... [Re: alpha_strike] #367935
04/20/11 07:31
04/20/11 07:31

M
mercuryus OP
Unregistered
mercuryus OP
Unregistered
M



I don't trust JCL's assurances - not much process here - predominantly bugfixes and overdue basic functions (not well implemented).
Not much advancement the last versions - the goods are 3rd party tools (network, physics, other goodies)
Every minor version update of GS results in a different/changed behavior of the current projects - titled from JCL as "stupid or worng programming" of the project coder.


TORQUE is more cheap than ever and supports more platforms - even browser.
Time for me to take a deep look...


Re: Time for TORQUE... [Re: ] #367944
04/20/11 09:45
04/20/11 09:45
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Sounds very promising!

Re: Time for TORQUE... [Re: HeelX] #367976
04/20/11 12:32
04/20/11 12:32
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Well, you should ask to people really using it.

I have read some advices from Machinery_Franck that said, that
some things are broken like portals, culling, lot of bugs remain etc ...

They are making updates, they plan to clean it and fixes bugs existing from years ! But will it be done ????

For price of 99$ indeed it remains a really nice package with
World/terrain/vegetation/shaders editor all in one !

Re: Time for TORQUE... [Re: ratchet] #367978
04/20/11 12:38
04/20/11 12:38
Joined: Oct 2002
Posts: 806
Zapan@work Offline
User
Zapan@work  Offline
User

Joined: Oct 2002
Posts: 806
I can not recommend Torque. Too slow and too buggy. Just my opinion.

Re: Time for TORQUE... [Re: Zapan@work] #367982
04/20/11 12:54
04/20/11 12:54
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Well the only big thing i see, is it's Network part , that sounds solid !

I tested their new demo, the problem is that is just a really too simple room with some stuff , not a real gameplay demo frown
And it really don't run smooth like hell !
It's an empty simple level, without real shaders, no animated ennemies or NPC, no particle effects , no HUD.

They should make like Unity a real convincing gameplay demo level with all stuff, if they really want to attract people !

Re: Time for TORQUE... [Re: ratchet] #368058
04/21/11 07:34
04/21/11 07:34
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Looks like Torque has a good marketing team, the site makes the product appear very promising and professional. But refering to ratchet I'd talk to some users first. All the published games look like arcarde games (I see n oAAA title published with Torque) and each engine (IPad, XBox, Wii, PC, 2D, ...) costs money on its own.

I myself will wait for some reports on the engine in this forum and so far, I'll keep using 3dgs.

Re: Time for TORQUE... [Re: PadMalcom] #368061
04/21/11 07:50
04/21/11 07:50
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
The best thing is that they offer the whole source as well. That is something you should think of.

I think Gamestudio is on par with Torque from what I saw - when it comes to the engine -- except of some missing rendering effects, a fully programmed deferred lightning pipeline, some PhysX features. Other than that, web publishing and the great editors (at least what I can see) are things which beat Gamestudio of course.

If the source would'nt be included, I would not say that it's maybe worth buying it.

Hell, why do I think of the possibility of making a Torque-exporter to Gamestudio for scenes built with the Torque-World editor??? wink I'm ill, I think ^^

Re: Time for TORQUE... [Re: HeelX] #368063
04/21/11 08:08
04/21/11 08:08
Joined: Feb 2011
Posts: 135
Myrkling Offline
Member
Myrkling  Offline
Member

Joined: Feb 2011
Posts: 135
Originally Posted By: HeelX
The best thing is that they offer the whole source as well. That is something you should think of.

AFAIK the source code of the previous versions of Torque (TGE, TGEA) is said to be a mess. At least this seems to be a common point of criticism in the reviews on devmaster.net. I dont know though whether this is still the case for Torque 3D as there are no T3D reviews on devmaster.net.
The C4 engine is probably a much better choice in this regard, even if its more expensive.

Page 1 of 2 1 2

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1