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Re: Normal Mapping without shader?! [Re: ] #368911
04/29/11 12:26
04/29/11 12:26
Joined: Apr 2011
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Cjreek Offline OP
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Cjreek  Offline OP
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Yes, but there are at least 20 days left...
So shaders should be still available..

Re: Normal Mapping without shader?! [Re: Cjreek] #368918
04/29/11 14:07
04/29/11 14:07
Joined: Sep 2003
Posts: 928
Spirit Offline

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Well, are they available or not? Is your problem just applying a shader in WED, or do you see no shaders at all?

Re: Normal Mapping without shader?! [Re: Spirit] #368920
04/29/11 14:17
04/29/11 14:17
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Cjreek Offline OP
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How can I decide whether shaders are available or not?

I only applied mtl_bump to some blocks (the way I described above) but when I start the game there's no shader effect visible although I did everything like described in the manual.

If you don't have any further ideas I could upload my project.

Edit: I uploaded everything:

http://www.file-upload.net/download-3395608/ShaderTest.rar.html

This archive contains every file I used (but you also need "standard.wad" because I used 1 Texture from this file).
The source code cannot be compiled but I think this isn't really necessary.

Last edited by Cjreek; 04/29/11 15:20.
Re: Normal Mapping without shader?! [Re: Cjreek] #368924
04/29/11 15:50
04/29/11 15:50
Joined: Sep 2003
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Spirit Offline

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Well if you see shaders in the shader viewer or in Gamestudio samples, then shaders are obviously supported. And if you dont see any shaders then they are obviously not supported.

I dont think that it requires high intelligence or heavy working with WED for determining if you can see shaders or not.

Re: Normal Mapping without shader?! [Re: Spirit] #368926
04/29/11 16:05
04/29/11 16:05
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Cjreek Offline OP
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Seems like they're supported:

http://www7.pic-upload.de/29.04.11/qov3f2mar5b.jpg

This shows how my level looks like in WED:

http://www7.pic-upload.de/29.04.11/i1r579q4rjhz.jpg

Last edited by Cjreek; 04/29/11 16:15.
Re: Normal Mapping without shader?! [Re: Spirit] #369010
04/30/11 16:45
04/30/11 16:45
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Cjreek Offline OP
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I'd be glad if someone could take a look at my uploaded files and screenshots frown

Re: Normal Mapping without shader?! [Re: Cjreek] #369011
04/30/11 16:48
04/30/11 16:48
Joined: Jan 2011
Posts: 797
Da wo du nicht bist! Muhahaha!
xxxxxxx Offline
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xxxxxxx  Offline
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Da wo du nicht bist! Muhahaha!
you won't see shaders in wed, thats normal...

Last edited by xxxxxxx; 04/30/11 16:49.

Es ist immer wieder erstaunlich, dass Leute die riesen Scripte schreiben die einfachsten sachen nicht können zb. mich mit SIEBEN x zu schreiben! tongue
Re: Normal Mapping without shader?! [Re: xxxxxxx] #369013
04/30/11 16:58
04/30/11 16:58
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Cjreek Offline OP
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I'm not talking about WED. I'm talking about the running game!

This is how it looks like when the "game" is running:

http://www7.pic-upload.de/30.04.11/bmipmkfgx61.png

No normal map visible! (wall)

Last edited by Cjreek; 04/30/11 17:03.
Re: Normal Mapping without shader?! [Re: Cjreek] #369015
04/30/11 17:32
04/30/11 17:32
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the_clown Offline
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Well, theres something visible, could be the normal mapping. Did you try playing with the shaders parameters?

Re: Normal Mapping without shader?! [Re: the_clown] #369018
04/30/11 18:12
04/30/11 18:12
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Cjreek Offline OP
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I'm quite sure that this is no normal mapping.

Above there's a link to a .rar archive containing the .wmb and .wmp file (and some other). you can create a new project in SED and take a look at it yourself if you want to wink

Where can I change the shader parameters?
I use the default gamestudio shader.

This is the script file of my map:

Code:
///////////////////////////////
#include <acknex.h>
#include <default.c>
#include <mtlFX.c>
///////////////////////////////

function main()
{
	level_load("TestLevel.WMB");
}



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