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Doubts of shader #369450
05/04/11 15:33
05/04/11 15:33
Joined: Dec 2010
Posts: 16
Brazil, Limeira, SP
Andre_Fernando Offline OP
Newbie
Andre_Fernando  Offline OP
Newbie

Joined: Dec 2010
Posts: 16
Brazil, Limeira, SP
Hello,

I want know if is it possible to create shader into objects using Free Edition of Game Studio?
And Can I create projects Open Source in Professional Edition? Are there any way?

Thanks

Re: Doubts of shader [Re: Andre_Fernando] #369454
05/04/11 15:50
05/04/11 15:50
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
There is no way to use (I think it's possible to create, but no way to test grin ) shaders with Free Edition.
You can make Open Source project with any of GS Editions. Just don't hide resources with PRO.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Doubts of shader [Re: 3run] #369460
05/04/11 16:15
05/04/11 16:15
Joined: Dec 2010
Posts: 16
Brazil, Limeira, SP
Andre_Fernando Offline OP
Newbie
Andre_Fernando  Offline OP
Newbie

Joined: Dec 2010
Posts: 16
Brazil, Limeira, SP
Cool, if I buy the Professional Edition can I to publish in Open Source?
But how do I do it? Do you got idea?

Re: Doubts of shader [Re: Andre_Fernando] #369464
05/04/11 16:40
05/04/11 16:40
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
"Publish to Open Source"
Well, how do imagine that?

You could just offer your Recources including the scripts, than it would be open source. Of course the users would need GS - or you write a parser to liteC wink

Re: Doubts of shader [Re: Rei_Ayanami] #369545
05/05/11 01:37
05/05/11 01:37
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
you cant write a clite parser. part of the engine rules is that you cant make an entire development engine and distribute it using acknex's engine.

Re: Doubts of shader [Re: lostclimate] #369687
05/06/11 04:03
05/06/11 04:03
Joined: Dec 2010
Posts: 16
Brazil, Limeira, SP
Andre_Fernando Offline OP
Newbie
Andre_Fernando  Offline OP
Newbie

Joined: Dec 2010
Posts: 16
Brazil, Limeira, SP
I'm not creating engine inside of engine, I'm creating a software architecture aimed for.
Of course if I buy the professional edition and made open source and users can edit in real time, they had the game studio for free. This is not what I want, and I think there's no way in the professional edition.
I just wanted my software had more features (like shaders), But not fleeing of the idea of open source.

Last edited by Andre_Fernando; 05/06/11 04:04.

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