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Re: GMax
[Re: ratchet]
#370484
05/13/11 14:44
05/13/11 14:44
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Of course it is not really thought to be a free gift. It was a trial to catch some modding people, to get them as new customers for Max. But they gave GMax up. Probably because modders still did not buy a tool that costs more than 5,000 Euros here in Europe. They used scripts to export illegally and they used Warez. So it did not make much sense in the end.
My advice is to not touch any Autodesk product. These tools are reported to be instable, they are expensive and yearly upgrades are expensive as well. Workflow is also not the best in terms of modelling. Our customers often complain that they cannot read FBX files well in Max, while the same FBX files read well in cheap tools like Ultimate Unwrap 3d, in Gamestudio or Unity 3d.
Models, Textures and Games from Dexsoft
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Re: GMax
[Re: ratchet]
#370512
05/13/11 16:43
05/13/11 16:43
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
OP
Expert
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OP
Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
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I use it by some hidden things that communicate through my internet connection? I use it as it was designed for. I run a max script that outputs the vertex and uv positions, and I use that output to manually create a .obj file.
I read their license does allow to export to .md3. Can't find license details on that format though. If I am able to convert .md3 formats, it should be perfectly fine to convert to .md7, the one MED uses.
Silo also looks pretty extensive. I don't want to pay for all the material stuff, nurbs and whatnot. I just want a tiny sturdy app to create lowpoly models.
Last edited by Joozey; 05/13/11 16:46.
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Re: GMax
[Re: ratchet]
#370514
05/13/11 16:47
05/13/11 16:47
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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The current EULA from the official page doesn't seem to have any restrictions for commercial use. So, why not using it, if it fits with your purposes? And, ratchet, what are you arguing for? Joozey already showed that it works for him? It doesn't cost anything! Joozey, considering the nice lowlowpoly models, I would like to see highpoly versions of them, too. But, as long as you are inspired to build these unique little monsters, keep that track, please!
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Re: GMax
[Re: Pappenheimer]
#370541
05/13/11 21:39
05/13/11 21:39
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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as far as i know, eula does not say anything about commercial use, but talks about you are only allowed to use it for mods. If they had supported source/goldsrc GMAX could be in a different place now.
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