Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (7th_zorro, dr_panther), 1,211 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Gallery
Next Gallery
Print Thread
Rating: 5
Page 3 of 15 1 2 3 4 5 14 15
liteEditor #370818
05/16/11 00:08
05/16/11 00:08
8 Images
Joined: Jul 2008
Posts: 894
T
TechMuc Offline OP
User
liteEditor

Hey,

This is the "offical" Thread for the first releases of liteEditor - the new Programming Tool for 3D-Gamestudio.
So for those of you who have never heard of it. What can you do with liteEditor?
  • Support for all programming-languages concering 3D-Gamestudio. No Matter if you are a Shader-Programmer, still working with WDL or "already" use C-Lite.
    Additionally languages like html, ini, batch etc. are also supported.
  • Develop new code faster with fewer errors.
  • Quickly understand existing code.
  • Refractor existing code making it easier to read and cheaper to maintain.
  • Eliminate time spent searching by allowing instant navigation to any file, symbol or reference.
  • ...
I think most questions will be answered by the following pictures.
Please always download the most resecent version from http://www.dev-software.com
The current version is a prealpha version and is therefore unstable. I'm searching for committed testers.
Note that you need to install VC++ 2010 redist which can be found here: x64 x86

The current release version is 0.003 (prealpha).

Best Wishes,
Timo Stark
149 Comments
Re: liteEditor [Re: lostclimate] #372162
05/29/11 16:00
05/29/11 16:00
Joined: Jul 2008
Posts: 894
T
TechMuc Offline OP
User
TechMuc  Offline OP
User
T

Joined: Jul 2008
Posts: 894
@lost: could you please give a more detailed error description? What do you mean with "everytime it loads it sets my litec tab size"? What files do you open? Can you reproduce the problem? Could you send me your script files?

Thanks,
Timo

Re: liteEditor [Re: TechMuc] #372182
05/29/11 20:43
05/29/11 20:43
Joined: Apr 2008
Posts: 650
Sajeth Offline
User
Sajeth  Offline
User

Joined: Apr 2008
Posts: 650
Füg doch bitte das kleine unbedeutende Feature ein, Tabs auch über einen Mittelklick auf den entsprechenden Reiter schliessen zu können... vermisse das tierisch.


Teleschrott-Fan.
Re: liteEditor [Re: Sajeth] #372541
06/02/11 02:41
06/02/11 02:41
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
heres what it does:
[img]http://img607.imageshack.us/img607/2629/screenshotip.jpg[/img]

liteeditor stays open so i guess it just crashes the compiler or something. I cant show the code, but the error is reproduced here:
[img]http://img694.imageshack.us/img694/952/screenshotjkk.jpg[/img]


that code is just some template i have. it runs fine in sed. it does the same thing as above when i run it in led. i also opened the window to show you what happens every time i start it.

Last edited by lostclimate; 06/02/11 02:51. Reason: cant get the screenshots to work. copy and past please.
Re: liteEditor [Re: lostclimate] #372773
06/04/11 09:45
06/04/11 09:45
Joined: Oct 2009
Posts: 149
Germany
M
muffel Offline
Member
muffel  Offline
Member
M

Joined: Oct 2009
Posts: 149
Germany
Is ther the option to use -diag when compiling the lite-c files? I can't find a way to do it.
The option panel is crucial you set and save an option, then you go to the next point to change and then if you return to the first thing changed, it is reset.
It is annoying that the Debug Mode forces windowed mode. Is there a way to change this?

muffel

Re: liteEditor [Re: muffel] #372795
06/04/11 13:28
06/04/11 13:28
Joined: Jul 2008
Posts: 894
T
TechMuc Offline OP
User
TechMuc  Offline OP
User
T

Joined: Jul 2008
Posts: 894
Thank you very much for your cirtics muffel.

Quote:
Is ther the option to use -diag when compiling the lite-c files? I can't find a way to do it.


Currently there is no way to achieve this, though i admit that this is a crucial feature and will be implemented in the next update (~1-2 weeks).

Quote:
It is annoying that the Debug Mode forces windowed mode. Is there a way to change this?


Currently not, but i'll think about it.

Quote:
The option panel is crucial you set and save an option, then you go to the next point to change and then if you return to the first thing changed, it is reset.


I'll give it a look.

Re: liteEditor [Re: TechMuc] #374312
06/17/11 13:08
06/17/11 13:08
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
no news?

Re: liteEditor [Re: lostclimate] #374389
06/18/11 10:31
06/18/11 10:31
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
I get an "out of memory" error when I try to run my rather large project with led 003... I can run the same project with SED though.
Edit: I was also watching a large Array of entity pointers.
On a side note, the array's name was ENTITY weaponArray in the whatchlist, I think it makes sense to change that to:
ENTITY* weaponArray is possible. Cause it was an array of pointers, not objects.

I loved the way I entered the name of the array and it automatically found how many objects there are in it and created all of them in the whatch list. Great work on that.

Last edited by Germanunkol; 06/18/11 10:33.
Re: liteEditor [Re: Germanunkol] #374392
06/18/11 10:58
06/18/11 10:58
Joined: Jul 2008
Posts: 894
T
TechMuc Offline OP
User
TechMuc  Offline OP
User
T

Joined: Jul 2008
Posts: 894
I could not work on the editor the last weeks as i had to write some tests in the university. The only real new feature is, that you can now change the value of variables in breakpoint mode. One pretty big feature is not really visible for you ( big improvements in the parsing system - e.g. when creating new panels or text structures ).

I'll have more time in the next weeks. Dont worry, this project will get finished.

@German: I'll give it a check (the very big array crash) - https://dev-software.repositoryhosting.com/trac/dev-software_liteedit/ticket/39

Re: liteEditor [Re: TechMuc] #374405
06/18/11 13:01
06/18/11 13:01
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Hm, the error happens even if I do not watch anything. In case this helps: I think it happens when I preload all models. This is around 100 models that I load shortly after level loading so that they won't delay the game when they're displayed for the first time during the game.
And after the 30th model or so, I get the "out of memory" bug.

Maybe this helps:
http://somepic.someserver.de/pics/big/508bc84f6d4924c210545b1ac7c665b9.png
(why on earth can I not post images in here! -.-)
The swap file is 1.8 if the game's run with SED

Last edited by Germanunkol; 06/18/11 13:09.
Re: liteEditor [Re: Germanunkol] #374428
06/18/11 15:49
06/18/11 15:49
Joined: Jul 2008
Posts: 894
T
TechMuc Offline OP
User
TechMuc  Offline OP
User
T

Joined: Jul 2008
Posts: 894
To be honest this seems more like an engine error (the engine should reallocate the nexus automatically, though i already heard that in case you chose the nexus way to small the engine will not be able to achieve this).

How big is your project? (Script files only)
How much RAM is used by led directly before the run?

LiteEditor 0.003 did not allow to change the nexus of the engine. Please wait until the next release 0.004 which will allow to change this.

Last edited by TechMuc; 06/18/11 15:50.
Page 3 of 15 1 2 3 4 5 14 15

Moderated by  jcl, Realspawn, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1