Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (7th_zorro, degenerate_762, AndrewAMD, ozgur), 774 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Gallery
Next Gallery
Print Thread
Rate Thread
Page 4 of 5 1 2 3 4 5
SüperCan [+Download] #371203
05/18/11 20:57
05/18/11 20:57
8 Images
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline OP
Expert
SüperCan [+Download]

It`s not my own project. But I thought it would be nice to have it in the Showcase.

Supercan is the new Action Adventure Jump&Run by Sobee Studios. The game offers about two to three hours of gameplay and is freely available on the official homepage. Language is Turkish. The project has more than 70000 "I like"s on Facebook.

Trailer: http://www.youtube.com/watch?v=2RG19Ue5M84&feature=player_embedded
Homepage: http://www.supercanoyun.com/
Screenshots and concept art on Facebook: http://www.facebook.com/media/set/?set=a.172279266158790.47666.108076319245752

The game is based on GameStudio A8 by Conitec and Shade-C by BoH_Havoc (http://shadec.project-havoc.com/).

Update: Phone activation no longer exists.
You can play SuperCan without phone activation!
http://download.supercanoyun.com/download/supercan_kur.exe

Thanks for the information, picoder laugh
49 Comments
Re: SuperCan [Re: Quad] #372082
05/28/11 01:13
05/28/11 01:13
Joined: Oct 2005
Posts: 57
P
picoder Offline
Junior Member
picoder  Offline
Junior Member
P

Joined: Oct 2005
Posts: 57
http://www.facebook.com/supercanoyun#!/p...e=1&theater

Phone activation no longer exists.
Starting today, you can play SuperCan without phone activation.
http://download.supercanoyun.com/download/supercan_kur.exe

Re: SuperCan [Re: TechMuc] #372096
05/28/11 11:15
05/28/11 11:15
Joined: Jan 2011
Posts: 797
Da wo du nicht bist! Muhahaha!
xxxxxxx Offline
User
xxxxxxx  Offline
User

Joined: Jan 2011
Posts: 797
Da wo du nicht bist! Muhahaha!
How can i strt this game, i only see a menue? I can't understand turkish.
xxxxxxx


Es ist immer wieder erstaunlich, dass Leute die riesen Scripte schreiben die einfachsten sachen nicht können zb. mich mit SIEBEN x zu schreiben! tongue
Re: SuperCan [Re: xxxxxxx] #372103
05/28/11 13:55
05/28/11 13:55
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
Originally Posted By: xxxxxxx
How can i strt this game, i only see a menue? I can't understand turkish.
xxxxxxx


That's okay, we can't understand your English either

Re: SuperCan [Re: Michael_Schwarz] #372116
05/28/11 18:15
05/28/11 18:15
Joined: Jan 2011
Posts: 797
Da wo du nicht bist! Muhahaha!
xxxxxxx Offline
User
xxxxxxx  Offline
User

Joined: Jan 2011
Posts: 797
Da wo du nicht bist! Muhahaha!
Ok, next time i'll post in german, even when the thred is english! tongue


Es ist immer wieder erstaunlich, dass Leute die riesen Scripte schreiben die einfachsten sachen nicht können zb. mich mit SIEBEN x zu schreiben! tongue
Re: SuperCan [Re: xxxxxxx] #372251
05/30/11 19:37
05/30/11 19:37
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
Now I have to lern turkish.



Re: SuperCan [Re: Random] #372262
05/30/11 20:11
05/30/11 20:11
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
Anyone knows what to do when you mount into the machine gun to kill the enemy ships? I know you have to hack those three turrets, but after that I don't know what to do.


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: SuperCan [Re: painkiller] #372263
05/30/11 20:12
05/30/11 20:12
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Maybe you haven't found all the turret-things. If you're near the machine gun, run towards the screen and you should be able to see a couple more.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: SuperCan [Re: JibbSmart] #372277
05/30/11 22:40
05/30/11 22:40
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline OP
Expert
Rondidon  Offline OP
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
There`re four turrents, not only three. wink

Re: SuperCan [Re: TechMuc] #372354
05/31/11 20:49
05/31/11 20:49
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
TheShooter Offline
User
TheShooter  Offline
User

Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
Great Shading. Amazing


Staub ist das neue Prime!!

Programming is like sex:
One mistake and you have to support it for the rest of your life.

Aktuelles Projekt: http://thisiswargame.bplaced.net/index.html

A8 Commercial *freu*
Re: SuperCan [Re: TheShooter] #372539
06/02/11 00:31
06/02/11 00:31
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Just tried the demo !
Amazing what can be done with great detailled textures and shadows.
The main things are great grass and trees models, great floor textures,and detailled characters.

Great games can be done with A8 and clever use of the engine.
This game uses with
-fixed cameras
-zones transition similar to Devil May Cry, Resident Evil games
Already these two things makes that the game will run fine with lot of models compared to big open world where you have to manage LOD , culling etc ...

I hope we wxill see more quality games coming to A8 this year , it deserves it laugh

Page 4 of 5 1 2 3 4 5

Moderated by  jcl, Realspawn, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1