if an object is inside camera frustum area, the object will be rendered, even if the object self is completely hidden from other objects. Is there any way/method/trick to avoid this?
Occlusion culling is not natively supported by GS since its a quite advanced technique, but you can do your own implementaion of course. Return 1 in the material event to prefent the rendering once you figured out that the object should be culled.
Re: How to avoid rendering of non-visible objects?
[Re: Hummel]
#371350 05/20/1110:1505/20/1110:15