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Modify terrain Field by Field
#371633
05/23/11 14:56
05/23/11 14:56
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
OP
Expert
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OP
Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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hi there.. I´m working on a Dungeon Keeper Kit.. FOr the moment, i created my levels out of thousands of block models. That kills the performance.. My new plan is 1 plane model, with 60x60 seperated fields on it. What I need now: The plane is created with Wings3D, like this (just with more polygons per field to make walls smoother): I need a method, to select each vertice around a field, to manipulate it: Like you see, i want to dig a field into the grid. Problem now: if i want to build a room into it, i need to select the vertices around the field + the ones between the new field and the last field (so no wall stays between them): Has someone an idea how to do such a thing?
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Re: Modify terrain Field by Field
[Re: Espér]
#371643
05/23/11 16:44
05/23/11 16:44
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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AAAAND.. i donßt want that look, when every block has the same texture.. that looks to much tiled.. i want the whole plane look as 1 textured plane...
you can do that... it's possible
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Re: Modify terrain Field by Field
[Re: Alessandro]
#371645
05/23/11 17:06
05/23/11 17:06
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
OP
Expert
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OP
Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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It´s Dungeon keeper.. there´re 90 monsters, 90 heroes.. and all do actions paralell.. So they need to interact with walls too..
So.. if you know a way to use single models for each wall/floor/roof of the level, with full interacting of all Units without performance lose.. i´m listening..
Last edited by Espér; 05/23/11 17:15.
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Re: Modify terrain Field by Field
[Re: MrGuest]
#371705
05/24/11 14:24
05/24/11 14:24
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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hi esper
I did the same a year ago. I was working on an Dungeon Keeper Klon too.
With Terraforming I hoped to solve this problem like you.
If you intrested I could search for a codestrip of this days.
But ! I ran in 2 Problems with that.
1. the vertical walls are not fully 90 Degrees because the restrictions of terrain
2. the Texture is gettn streched on vertical walls
My Idea was to set little blocks along the wall for a professional look. But I cancelled the project.
, gri
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: Modify terrain Field by Field
[Re: gri]
#371715
05/24/11 16:01
05/24/11 16:01
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
OP
Expert
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OP
Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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getting vertical walls is easy.. just giving each field a frame (so each corner has 2 vertex instead of 1 per corner). With the texture.. terrain Shader (hummel is a god.. i think he can make it!) + Decals and models for the brick-walls. The problem with single blocks, and i don´t know a way to solve that, is that every roof looks the same (tiled)... and flat (see here: >> click me for Screenshot <<While a terrain can have grater tiled textures over the complete plane, and can have a waved surface instead of just a flat plane. The problem will be, to make the vertical walls more rocky.
Last edited by Espér; 05/24/11 16:54.
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