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Re: What are you working on? [Re: Joozey] #396905
03/11/12 21:00
03/11/12 21:00
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Germany
Killing Ratchets Zombie!



Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #396932
03/12/12 10:13
03/12/12 10:13
Joined: Dec 2003
Posts: 988
Germany, Magdeburg
JoGa Offline
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JoGa  Offline
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Joined: Dec 2003
Posts: 988
Germany, Magdeburg
wow, nice screenshot! Will you improve the shadows a bit?


I installed sculptris and tested it.
One of the first enemies, the player in my game will be faced:
A fly :-D



Last edited by JoGa; 03/12/12 10:14.
Re: What are you working on? [Re: JoGa] #396942
03/12/12 13:33
03/12/12 13:33
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
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MrGuest  Offline
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England
@JoGa
Great! looks really good.

Re: What are you working on? [Re: JoGa] #396951
03/12/12 15:10
03/12/12 15:10
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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Germany
Thank you. Your fly rocks !
About the shadows, maybe. Dont know yet. lets see.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #396956
03/12/12 16:22
03/12/12 16:22
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Posts: 2,488
For the shadows, they are CPU/GPU intensive. those actual simple blobs are really ok.
What could be done would be make them less transparent and more noticeable like in some Iphone games.

@Joga:
Great sculpt (yes sculptris rules) !
Your retopology seems very hight in terms of polygons for the low poly version ? will it be a giant fly or a big boss ? caus such level of details should be for camera very near and perhaps it won't be lot of times where the player will see it closer ?
At some distance from camera, lot of polygons won't bring definition on your model, you can optimize.
Anyway great model laugh

Re: What are you working on? [Re: ratchet] #396980
03/12/12 22:05
03/12/12 22:05
Joined: Dec 2003
Posts: 988
Germany, Magdeburg
JoGa Offline
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JoGa  Offline
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thanks for your answers, MrGuest, rayp, ratchet!
And thanks for the tip, ratchet, that's a great remark.
I planned the model for a normal enemy, but also for a boss.
So I think, I use this actual model for the boss and reduce it further for the normal enemys, later.
Skin is not finished, but here the state of work laugh



edit: for the wings, I have copied the polygons and flipped the copy for the two-side-effekt. The wings are just brushes grin I used a brush in black and white for the structure and after this I selected the structure(selection from alpha-channel), increased the selection (1-2pixel) and filled it with two different color-Gradients (toolbox->blend in gimp).
For the question "have you assembled them to the model in MED ?" you have to excuse me, I didn't understand this question :-(
Normally, after all, I export the models as fbx and import them in MED. It worked with my last model, so I hope, it is working here again grin

Last edited by JoGa; 03/13/12 06:49.
Re: What are you working on? [Re: JoGa] #396982
03/12/12 22:27
03/12/12 22:27
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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looks great laugh

for the wings how have you done in terms of workflow ?
Two side polygon display ?
have you assembled them to the model in MED ?

Re: What are you working on? [Re: ratchet] #396997
03/13/12 07:18
03/13/12 07:18
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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germany
hi,

what a nice mighty fly of death grin

The double sided polys at the wings....you could give them a material and set >>Cullmode=None<< to display the texture on both sides of a polygon.


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: What are you working on? [Re: gri] #397009
03/13/12 11:32
03/13/12 11:32
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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Budapest
my little stupid folks now can move to first step of group path - a bit buggy way laugh but improvements are always possible.



Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #397057
03/13/12 22:12
03/13/12 22:12
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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Posts: 2,332
Germany, BaWü


first 2 buildings.

A market and a great statue of who might be the saviour/a hero of the city or a grand ancestor grin. And the little main character dreams of becoming himself a statue too grin


Visit:
schwenkschuster-design.de
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