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Re: What are you working on? [Re: Timothy] #404515
07/10/12 12:34
07/10/12 12:34
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
Looks great.
How did you avoid the ceiling ligtning?
Iam asking because it looks like its just disabled for the ceiling.
While the cone of the lamps is very small, the most upper corner of each wall is still fully lighted


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
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Re: What are you working on? [Re: Rackscha] #404518
07/10/12 12:51
07/10/12 12:51
Joined: Apr 2007
Posts: 141
Germany
Timothy Offline
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Timothy  Offline
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Joined: Apr 2007
Posts: 141
Germany
Thanks.
Yes I just set the ceiling to flat with a low ambient value.
As I said I will change the lamp models.
I think I will use some which are more "open". So I might have to reactivate the ceiling's lightning.

Re: What are you working on? [Re: Timothy] #404520
07/10/12 13:32
07/10/12 13:32
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
yes, better laugh
an idea for lamp: simply a light bulb hanging on a piece of wire would look great. or some half-damaged lamps...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #404523
07/10/12 13:49
07/10/12 13:49
Joined: Nov 2011
Posts: 274
de
lemming Offline
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lemming  Offline
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Joined: Nov 2011
Posts: 274
de
Very good atmosphere, but the floor is still too shiney. Like just cleaned and still wet and slipperly. I guess some relicts of your reused watershader.

Re: What are you working on? [Re: lemming] #404539
07/10/12 20:44
07/10/12 20:44
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
I don't think it's too shiny. It depends on the material used for the tiles, and how well polished it is. I would blur the reflection. And if you add some dirtiness to it (which would be good), have the dirty parts less shiny (or not shiny at all).

Nice stuff, though.


Formerly known as JulzMighty.
I made KarBOOM!
Re: What are you working on? [Re: Timothy] #404556
07/11/12 08:48
07/11/12 08:48
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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Joined: Dec 2003
Posts: 1,225
germany
hi,

mostly a door is bound by an doorframe. In your case it seems that the doors hinge is inside the other room.
Thats leading to the conclusion that the walls have a thickness from not more than 5 centimeters.

OK ...no problem... the walls could be some sort of simple insidebarriers without any strong static structure.

BUT! .... the waterdamages at the walls shows that water ran through the ceiling from upstairs. So the upstairground doesnt lay as a single plane over the whole object.
This 2 walls have to hold the corridorground from upper floor...both should have a thickness of 30 cm.

In other case if I open one of these doors the creatures of hell comes out and past me without attacking me. Because they only want out of this building very quick....they dont want to die through an imploding building grin


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: What are you working on? [Re: gri] #404581
07/11/12 11:58
07/11/12 11:58
Joined: Apr 2007
Posts: 141
Germany
Timothy Offline
Member
Timothy  Offline
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Joined: Apr 2007
Posts: 141
Germany
@sivan
That is a good idea. But I think I will use those bulb lamps in the apartements of this hallway. For the hallway I might use something like this lamp.

@lemming & JibbSmart
I think the reflection is fine now. It is also slightly distorted,
so I think blurring it would not change that much (but I guess I will look into it).
It actually looks better in realtime than in the screenshots.
But I will add some decals for the ground as I did for the walls.

@gri
Now I get your point and it makes perfect sense wink
I will add doorframes and make bigger walls so the creatures
of hell will survive.

Re: What are you working on? [Re: Timothy] #404585
07/11/12 13:08
07/11/12 13:08
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
reskinning some models for my Game:

>> fullsize <<

the small one is the old ^^

The grid needs to be changed.. working on that ^^

Last edited by Espér; 07/11/12 13:21.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
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Re: What are you working on? [Re: Espér] #404587
07/11/12 13:25
07/11/12 13:25
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
I love the grid.

All in All this is very pro-skinning. I wouldnt change it wink

regards

Aztec


Visit:
schwenkschuster-design.de
Re: What are you working on? [Re: aztec] #404589
07/11/12 13:31
07/11/12 13:31
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Great looking Espér !

edit: removed link

Last edited by rayp; 07/12/12 04:30.

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