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Re: What are you working on? [Re: sivan] #406231
08/15/12 14:00
08/15/12 14:00
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
haha, you love huge open worlds, don't you? grin


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #406233
08/15/12 14:18
08/15/12 14:18
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
@MasterQ32: Looks interesting. Any document/reference for such a generator?
And how did you create your mesh?


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #406244
08/15/12 16:57
08/15/12 16:57
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Today I created a map load and save system for my tower defense level editor.

A also added a tool to change the color of the level blocks:




POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #406283
08/16/12 01:15
08/16/12 01:15
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Working on a fps map. Early state.



Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: ratchet] #406317
08/16/12 21:49
08/16/12 21:49
Joined: Aug 2012
Posts: 14
Aquilis Offline
Newbie
Aquilis  Offline
Newbie

Joined: Aug 2012
Posts: 14
Hello there!
2 months of hard work and our 3d action / tower defense is 90% ready! There are some GUI elements that should be fixed, the high scores system and of course the sound effects... We're planning to release the first beta in the end of this month, or the beginning of the next!
Here are some screenshots:









Re: What are you working on? [Re: Aquilis] #406318
08/16/12 21:53
08/16/12 21:53
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
@Aquilis: Wow, looks great.


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #406337
08/17/12 14:54
08/17/12 14:54
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
to be honest I dont really like the grass texture of that defence game. GUI and Programming looks nice.

But maybe some more variety on the grass texture would look better


Visit:
schwenkschuster-design.de
Re: What are you working on? [Re: aztec] #406350
08/17/12 19:33
08/17/12 19:33
Joined: Aug 2012
Posts: 14
Aquilis Offline
Newbie
Aquilis  Offline
Newbie

Joined: Aug 2012
Posts: 14
Well, you've got a point here, but if I use a texture with more elements in it, the blending between textures won't be very nice looking...
The bad thing of a top-view game is that you have to choose the terrain texture very carefully. Even small inhomogeneities in the texture will be too obvious from the top view camera. Thanks for advice, anyway. I'll see what could be done here...
Adding some more vegetation, rocks, etc. could make the miracle. wink

Re: What are you working on? [Re: Aquilis] #406364
08/18/12 02:03
08/18/12 02:03
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
wip map ingame.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #406370
08/18/12 11:49
08/18/12 11:49
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
Nice atmosphere and consistent style. Good work. laugh

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