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Re: What are you working on? [Re: Ch40zzC0d3r] #413240
12/10/12 19:04
12/10/12 19:04
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
Thanks to me? for What? o_O?
I don't recall sharing my FPS code with anyone, so am a bit curious to what's going on there but if I did with you, i'm sorry, I don't remember.
Either way, the game looks quite clean though, so, good job.

Last edited by darkinferno; 12/10/12 19:54.
Re: What are you working on? [Re: darkinferno] #413254
12/10/12 20:30
12/10/12 20:30
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Sry Ive written it wrong again. I always mix up your name and Dark_samurai...
I meant him, peter soxberger for making this awesome mp plugin xD
Thanks btw for your words and thoughts!

Last edited by Ch40zzC0d3r; 12/10/12 20:30.
Re: What are you working on? [Re: Ch40zzC0d3r] #413259
12/11/12 00:16
12/11/12 00:16
Joined: Nov 2006
Posts: 497
Ohio
xbox Offline
Senior Member
xbox  Offline
Senior Member

Joined: Nov 2006
Posts: 497
Ohio
@Ch40zzC0d3r - would you mind showing this to both Treyarch and Infinity Ward, so they can see what a First Person Shooter is supposed to behave like?? It would be much appreciated. lol Good luck on the rest of the project and beautiful work so far. Absolutely amazing.

Re: What are you working on? [Re: xbox] #413260
12/11/12 00:44
12/11/12 00:44
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
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Stansmedia  Offline
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Joined: Mar 2003
Posts: 1,524
Canada
Sweet. Its nice to see game studio can rock an online shooter laugh


Decessus - 80% done. 100% abandoned.
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Re: What are you working on? [Re: Stansmedia] #413263
12/11/12 05:47
12/11/12 05:47
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Thank you both very much for the kind of words! laugh

Re: What are you working on? [Re: sivan] #413272
12/11/12 13:27
12/11/12 13:27
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
Originally Posted By: sivan
what do you think, if I have 85ms function processing time on my 5 year old core2 duo 1,6GHz laptop with 1MB RAM, what could it be approx on an up-to-date pc?
(I have this when 600 units are moving in 20 groups using a common tile accessibility map)

Now I get 35ms on a i5 laptop. I know nobody else is interested in it grin


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #413274
12/11/12 14:10
12/11/12 14:10
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
sivan@ I'm interested wink


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Re: What are you working on? [Re: 3run] #413278
12/11/12 14:44
12/11/12 14:44
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
oh, sorrrrrry!


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #413281
12/11/12 15:10
12/11/12 15:10
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
User
Wjbender  Offline
User
W

Joined: Mar 2012
Posts: 927
cyberspace
Yeah sivan totaly intrested , gs and its terrain screams rts game dev..
And besides , i dont see anyone else providing a base for rts gaming for free
to others so you should be proud and F them if they dont show intrest in my opinion
gs is perfectly suited for rts and your the only one i know of that also see it and only one
i know of that explores the reilms of rts for gs , i myself are going to need something
that can handle so much npc/units for rts , what would a battle be without
Being able to send hordes of warriors on a war path


Compulsive compiler
Re: What are you working on? [Re: Wjbender] #413287
12/11/12 15:55
12/11/12 15:55
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
thanks for the kind words, I really need it sometimes.
I'm not sure I would share my full pathfinder script package for free, only the editor that is suitable for making such game levels, and ready for rts game AI processing, or maybe a limited version, I don't know yet at all, there are a couple of possible scenarios...
to be honest, I see now that the pathfinder scripts (a high and a low level) are the easiest part of my work grin , the map data handling, unit entity memory containers, group movement and behaviour parts are much more complex, and mainly responsible for getting useful results and acceptable performance. this part almost ready, but nearly useless without a unit level battle behaviour system, and without a powerful non-player AI decision making system, which is another heavy task. so I have things to do in future, won't get bored soon grin
and I'm also continuously learning the engine features and how to create a working 3d game environment, to improve graphics etc. which is essential to identify the limitations I have to deal with to maximize e.g. unit quantity, level size and complexity.
so have to badly count those evil milliseconds that sometimes drives me crazy!


Free world editor for 3D Gamestudio: MapBuilder Editor
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