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Re: What are you working on? [Re: Kartoffel] #415815
01/24/13 08:35
01/24/13 08:35
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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If you are a programmer keep it simple laugh
You could make similar game as the one i posted screenshots !

Re: What are you working on? [Re: Kartoffel] #415819
01/24/13 10:10
01/24/13 10:10
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
Originally Posted By: Kartoffel
But now I've got the next problem: making a game and using the shader properly grin

sometimes I have the feeling that a lot of users here do not really deal with making games, just does some shader and graphics stuff, which is of course also very important, but real game development information is relatively rare on this game engine forum. (I'm developing my game within my editor tongue )


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Re: What are you working on? [Re: sivan] #415837
01/24/13 12:50
01/24/13 12:50
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
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rojart  Offline
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Posts: 900
Lgh
Animated decals.

Click on picture to see the video:



Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: What are you working on? [Re: rojart] #415841
01/24/13 15:01
01/24/13 15:01
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Netherlands
That is really cool rojart!


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Re: What are you working on? [Re: Joozey] #415864
01/24/13 22:44
01/24/13 22:44
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
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DLively  Offline
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Canadian, Eh
Wow! There's a lot of amazing stuff in this topic, Great work everyone!
This is what I finished this afternoon.


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Re: What are you working on? [Re: DLively] #415972
01/26/13 15:16
01/26/13 15:16
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
while children have been sleeping I heroically overcame my lazyness, and made a main settings menu to set and store in a text file screen resolution (only valid is selectable, thanks Ayumi for the AUM link), window mode, engine version and a lot of other data. maybe a reset option would be fine. and a cancel. anyway, editor update nearly ready, what I want to add a lot of free graphics stuff to the package next week (e.g. vegetation based on nobiax's package). any contribution welcome laugh


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Re: What are you working on? [Re: sivan] #415974
01/26/13 15:59
01/26/13 15:59
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Yes , this is some settings menu.
Cool !

Re: What are you working on? [Re: ratchet] #416005
01/27/13 00:43
01/27/13 00:43
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
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Error014  Offline
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Germany
Thanks again for the feedback!
You're right, the blue is a bit too strong. I'll try to reduce it while still keeping the night-feel of the scene.

@ratchet, some structure in the overlay is something I've already experimented with, but it didn't give too great results. I may come back to it sometime, but for the moment, I'm rather happy with how the "color correction" turned out laugh

Yeah, those pillars... You guys don't like 'em, huh? grin
I'm not sure whether it's because of the code (it may set it's unlit-flag?), or because of it's texture. I'll have to experiment. I've put that on my list, thanks!


In the meantime, here's King Red with a humble request



(DungeonDeities doesn't have a real tutorial, but if it detects the player not moving for a while (20 seconds), that speechbubble will appear, guding the player to the monarch, and explaining that they have to press space to interact with him)

... Yeah, I know the font goes past the outline of the thing. frown


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: What are you working on? [Re: Error014] #416021
01/27/13 10:34
01/27/13 10:34
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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@Error014
I really like the style and idea of your game laugh
did you already think about using anti aliasing?

I'm not saying that I don't like your retro style but it would be nicer to look at without the aliasing.

---
I spent the weekend with working on my HDRR-shaders and I'm finally happy with the result.
I really like how it handles and displays the brightness even if it's out of range.

It turened out so much better than I expected it to be:
Click to reveal..
(click image to see in full resolution)

The brightness of the lights in this scene is far out of range (6x brighter than maximum)


Everything above maximum usually gets cut off but HDRR can handle this brightness and the bloom does a great job on visualising it:




and some sun reflections smile



...now that I have absolutely no idea what I could improve I'll finally start working on a game which uses these shaders grin
Any ideas? laugh


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #416024
01/27/13 11:42
01/27/13 11:42
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
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Vindobona (Ostarichi)
Originally Posted By: Kartoffel
I'll finally start working on a game which uses these shaders grin
Any ideas?

Here is my idea:
Click to reveal..
You could make a modern looking version of the old 'STAR WARS' games X-Wing or TIE-Fighter. With realistic looking cockpits like in Star Citizen. You can find many free 3D models of space ships in the internet.

Or you could make your own spacebattle game with YOUR OWN spaceship-models.

Your shaders are optimal for engine glows, or laser beams, planets und suns, windows of space ships, cockpit instruments, etc. etc.! And the coding of a spacebattle game is not as complicated as other games. You could use PhysX for moving your space ships and weapons (laser beams, torpedoes) and to simulate realstic collisions.

Some examples:







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