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Re: What are you working on? [Re: Harry Potter] #420879
04/05/13 12:54
04/05/13 12:54
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
making updates of MapBuilder script package and example projects for MapBuilder2, including a 4 level mini game based on tutorials workshop 24:



Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #420924
04/06/13 18:14
04/06/13 18:14
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
I found a lion in my potato soup!

per pixel normal mapping + specular map + detail map --- by Kartoffel and me

Last edited by HeelX; 04/06/13 18:32.
Re: What are you working on? [Re: HeelX] #420929
04/06/13 19:54
04/06/13 19:54
Joined: Apr 2005
Posts: 274
austria
Ascalon Offline
Member
Ascalon  Offline
Member

Joined: Apr 2005
Posts: 274
austria
wow ! thats amazing ! great work


my webside : www.ascalon.jimdo.de
Re: What are you working on? [Re: Ascalon] #420960
04/07/13 16:56
04/07/13 16:56
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Finished my Building... Any Feedback?

Info:
- ~10.300 tris
- 7 Textures ( 6x 512 / 1x 1024)


Last edited by rvL_eXile; 04/07/13 21:01.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #420967
04/07/13 18:08
04/07/13 18:08
Joined: Mar 2006
Posts: 2,252
Magna Germania
Hummel Offline
Hummel  Offline


Joined: Mar 2006
Posts: 2,252
Magna Germania
Looks really polished! How much time have you invested?

Re: What are you working on? [Re: Hummel] #420968
04/07/13 18:40
04/07/13 18:40
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
dont know, really... maybe 20-30 std, have really no idea, cuz i havent created it in one day wink


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #420969
04/07/13 18:52
04/07/13 18:52
Joined: Nov 2011
Posts: 274
de
lemming Offline
Member
lemming  Offline
Member

Joined: Nov 2011
Posts: 274
de
Very nice. The colours and the abondonment reminds me to the the buildings in the old Battlefield 1942.

Re: What are you working on? [Re: lemming] #420973
04/07/13 20:48
04/07/13 20:48
Joined: Nov 2009
Posts: 43
Turkiye
M
Machera Offline
Newbie
Machera  Offline
Newbie
M

Joined: Nov 2009
Posts: 43
Turkiye
rvl_exile, have ever heard about modular texturing? i think you could texture that building with just 1 or 2 textures. a nice example : http://stefan-morrell.com/oe2/oe2wip12.jpg

Re: What are you working on? [Re: Machera] #420974
04/07/13 20:57
04/07/13 20:57
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
yes, heard about this, i use this technique for every single objects (doors / windows / pipes / whatelse)
But for Walls i dont use it, maybe i could reduce the texture count a bit, but not really much more.

EDIT:
im using 5x 512 Textures for the walls / 1x 1024 Map for all objects and 1x 512 for the decals

Last edited by rvL_eXile; 04/07/13 21:01.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #420975
04/07/13 22:02
04/07/13 22:02
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
sometimes you need to fight with the mip-maps, but I've used that technique for years....I thought that was just "the way to do it"...lol laugh


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
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