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Re: What are you working on? [Re: oliver2s] #421718
04/23/13 22:51
04/23/13 22:51
Joined: Mar 2006
Posts: 2,252
Magna Germania
Hummel Offline
Hummel  Offline


Joined: Mar 2006
Posts: 2,252
Magna Germania
@HeelX: Handcrafted (depth, normals, color) during runtime. wink

Re: What are you working on? [Re: Hummel] #421729
04/24/13 10:21
04/24/13 10:21
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
So you generated the mesh procedurally? How?

Re: What are you working on? [Re: HeelX] #421756
04/24/13 18:36
04/24/13 18:36
Joined: Mar 2006
Posts: 2,252
Magna Germania
Hummel Offline
Hummel  Offline


Joined: Mar 2006
Posts: 2,252
Magna Germania
I do not modify the actual geometry. Imagine a pom shader which does not miss/step over texels. With other words, I send a ray through a regular grid. But as I wrote in an earlier post, the by far biggest part of the shader is related to the geometric antialiasing, which is still far from perfect. I need really good AA due to the large amount of details pixel art produces.

Re: What are you working on? [Re: Hummel] #421765
04/24/13 21:59
04/24/13 21:59
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Menu System:


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #421766
04/24/13 22:03
04/24/13 22:03
Joined: Dec 2002
Posts: 3,360
Vindobona (Ostarichi)
Harry Potter Offline
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Harry Potter  Offline
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Joined: Dec 2002
Posts: 3,360
Vindobona (Ostarichi)
Originally Posted By: MasterQ32
Menu System:
grin Pax et Bella Uma Thurman grin

Last edited by Harry Potter; 04/25/13 15:37.
Re: What are you working on? [Re: Harry Potter] #421796
04/25/13 14:15
04/25/13 14:15
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
@Oliver2s: Amazing work. What kind of vehicle is this?

Re: What are you working on? [Re: Rondidon] #421859
04/26/13 14:33
04/26/13 14:33
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
yeah, Oliver2s is making sexy complex vehicles! maybe agricultural simulations?

a new menu for the extended pssm shadows parameters in MapBuilder:


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: Rondidon] #421870
04/26/13 17:44
04/26/13 17:44
Joined: Aug 2002
Posts: 3,257
Mainz
oliver2s Offline
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oliver2s  Offline
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Joined: Aug 2002
Posts: 3,257
Mainz
Originally Posted By: Rondidon
@Oliver2s: Amazing work. What kind of vehicle is this?


It's a harvester, a forestry vehicle for cutting down trees.

Originally Posted By: sivan
maybe agricultural simulations?


Actually for my current project (some kind of rail track vehicle simulation), but you can create any kind of usual vehicles within a few minutes (if you have the 3d models).

Re: What are you working on? [Re: oliver2s] #421946
04/28/13 20:37
04/28/13 20:37
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
I just took the planetshader from the wiki and edited parts of it.
It now has better (and more realistic) lighting, better fog and it uses fake atmospheric scattering.



If someone is interested I can upload it, but I have to make it more userfriendly first.

Last edited by Kartoffel; 04/28/13 20:59. Reason: ---

POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #421947
04/28/13 20:45
04/28/13 20:45
Joined: May 2009
Posts: 5,192
Caucasus
3run Online
Senior Expert
3run  Online
Senior Expert

Joined: May 2009
Posts: 5,192
Caucasus
POTATO-MAN@ It looks very sweet! laugh Why don't you upload it to Wiki at the end?


Looking for free stuff?? Take a look here: http://badcom.at.ua
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