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Re: What are you working on? [Re: ] #424108
06/10/13 17:06
06/10/13 17:06
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
looks very moody. I like it a lot. I remember the old shots like the one on the left.

The new pictures looks so much better I think. Reminds me of recent "Alone in the Dark" game.

Especialy the camera angle is way better now... close to the action. I remember you also had a video. Would love to see a video of the reboot if possible

regards

Aztec


Visit:
schwenkschuster-design.de
Re: What are you working on? [Re: aztec] #424171
06/11/13 14:56
06/11/13 14:56
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
I'm in the middle of my pathfinder code's restructuring, the rewritten A* core (based on some ideas from this article of Marco Pinter) resulted in saving another few millisecs in case of 1000 units on a 500x500 tile area without obstacles. in a forest like scene it is slightly slower. a peak situation in pathfinding and in target finding can be seen here, that should be spread over several frames as a next step to smooth and improve the performance:



Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #424218
06/11/13 21:40
06/11/13 21:40
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Working on procedural grass generation:


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #424248
06/12/13 10:25
06/12/13 10:25
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
@MQ32: great! once I'll try to do this too (by taking into account terrain texture masks) - hopefully I can laugh generated from triangles and merged into large entities?


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #424251
06/12/13 10:50
06/12/13 10:50
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
generated from nothing, the whole gras is built up as one mesh, there was no merging


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #424257
06/12/13 12:16
06/12/13 12:16
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
MasterQ32@ it has some kind of a cartoon look laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #424258
06/12/13 12:19
06/12/13 12:19
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Think so too, looks like cellshading. But nevertheless, it looks good!

EDIT: Consider separating it into several meshes otherwise you'll get performance issues as you expected with the street tool.

Last edited by PadMalcom; 06/12/13 12:20.
Re: What are you working on? [Re: PadMalcom] #424260
06/12/13 13:08
06/12/13 13:08
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
okay, I thought of creating dx meshes with texture, as somewhere in the forum I saw in an example, and forming an entity of them. or they are remade in every frames?


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #424262
06/12/13 13:20
06/12/13 13:20
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
I will recreate the whole thing from scratch, it was just some late-nite experiment. The gras will be bundeled to small patches.
Like this:

The brighter parts will be gras meshes with a lot of gras blades


Visit my site: www.masterq32.de
Re: What are you working on? [Re: sivan] #424263
06/12/13 13:22
06/12/13 13:22
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Joined: Aug 2002
Posts: 3,258
Mainz
Originally Posted By: sivan
okay, I thought of creating dx meshes with texture, as somewhere in the forum I saw in an example, and forming an entity of them. or they are remade in every frames?


I do this in my editor. While adding vegetation I creating new meshes at run time. If the editing is done, the whole new mesh is saved into a MDL file.

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