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Re: What are you working on? [Re: sivan] #436924
02/05/14 16:16
02/05/14 16:16
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Integrated dynamic Shade-C Evo lights (thanks again to Wolfgang for this amazing shader framework) into my editor and into my vehicle framework:







Re: What are you working on? [Re: oliver2s] #436925
02/05/14 16:50
02/05/14 16:50
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Looking great so far Oliver.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: oliver2s] #436953
02/06/14 09:43
02/06/14 09:43

C
chris_oat
Unregistered
chris_oat
Unregistered
C



Reminds me of Alan Wake! grin

Re: What are you working on? [Re: ] #436955
02/06/14 10:31
02/06/14 10:31
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
looks great, a video would be fine!


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #436957
02/06/14 11:03
02/06/14 11:03
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Joined: Aug 2002
Posts: 3,258
Mainz
A video is comming soon. But before there is still a lot to do (minor graphic issues and some gameplay coding).

Re: What are you working on? [Re: oliver2s] #436964
02/06/14 16:06
02/06/14 16:06
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Joined: Aug 2002
Posts: 3,258
Mainz
I need your opinion again, fellows. I've implemented triplanar texture mapping. But somehow I think it looks worse than the standard texture mapping, especially for rocks/cliffs. What do think?



Re: What are you working on? [Re: oliver2s] #436965
02/06/14 16:21
02/06/14 16:21
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
standard!


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #436966
02/06/14 16:26
02/06/14 16:26
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
standard is alot better laugh

Re: What are you working on? [Re: rvL_eXile] #436967
02/06/14 16:27
02/06/14 16:27
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
User
BoH_Havoc  Offline
User

Joined: Jun 2004
Posts: 655
to your left
There might be something wrong with the normal blending in your triplanar shader. If so, you can easily fix that: http://blog.selfshadow.com/publications/blending-in-detail/ . The UDN approach works pretty good and is fast, too.

If all your hills are looking like this, then i wouldn't bother with triplanar texturing though. For a terrain it only makes sense for steep angles, like cliffs and the like ... or if you are using voxel terrains laugh


Shade-C EVO Lite-C Shader Framework
Re: What are you working on? [Re: BoH_Havoc] #436968
02/06/14 16:51
02/06/14 16:51
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Posts: 3,258
Mainz
Originally Posted By: BoH_Havoc
There might be something wrong with the normal blending in your triplanar shader. If so, you can easily fix that: http://blog.selfshadow.com/publications/blending-in-detail/ . The UDN approach works pretty good and is fast, too.


I checked my code again, everything's alright with the normals.

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