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Re: What are you working on? [Re: Superku] #454476
09/09/15 09:04
09/09/15 09:04
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
That's great laugh Keep us posted on your progress, please


Formerly known as JulzMighty.
I made KarBOOM!
Re: What are you working on? [Re: JibbSmart] #454575
09/10/15 17:18
09/10/15 17:18
Joined: Jun 2014
Posts: 5
Germany
N
nekokuruma Offline
Newbie
nekokuruma  Offline
Newbie
N

Joined: Jun 2014
Posts: 5
Germany
After some time I finally could work on my framework again. The framework (named Inca) now contains a simple drag and drop system, but still work in progress.

























Fun fact the framework originally started as a chart framework. But at the moment I still haven’t implemented a working chart.

16 files chart related
131 files inca framework

A little more than 12% of the files for the actual planned feature laugh

Re: What are you working on? [Re: nekokuruma] #454629
09/12/15 14:08
09/12/15 14:08
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Incoming new Model laugh

Just Highpoly:

(WIP)


EDIT: Updated the Image!


Feedback?!

Regards Sebastian

Last edited by rvL_eXile; 09/12/15 19:39.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #454636
09/12/15 19:40
09/12/15 19:40
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Finished tongue



Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #454638
09/12/15 20:12
09/12/15 20:12

M
Malice
Unregistered
Malice
Unregistered
M



Nice^ but the fan screen seems a bit small, I mean the texture looks compact. Shouldn't the gaps in the screen be wider?

Re: What are you working on? [Re: ] #454647
09/13/15 09:09
09/13/15 09:09
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

Expert
Realspawn  Offline

Expert

Joined: Jul 2001
Posts: 4,801
netherlands
working on a little doomed template laugh from scratch almost all doom game aspects
are in it. One final thing to figure out and i will upload it.

- movement keys and mouse
- First person view
- Animated weapon
- Exploding stuff
- Enemies attack
- Doors (With and without keys)
- Lives/score/health
- Shooting bullets
- Elevator (not working yet)

clip : https://youtu.be/bmh5MeJnkUk


Last edited by Realspawn; 09/13/15 09:33.

Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: Realspawn] #454657
09/13/15 13:06
09/13/15 13:06

M
Malice
Unregistered
Malice
Unregistered
M



^ That's a cool start bro. You'r gonna get the big issue question with this template - namely enemy AI, pathfinding, enemy control functions, center of screen cross-hair hitting, enemy firing offset(always hits player or random misses), there are more, but you get the idea.

Re: What are you working on? [Re: ] #454662
09/13/15 16:05
09/13/15 16:05
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

Expert
Realspawn  Offline

Expert

Joined: Jul 2001
Posts: 4,801
netherlands
This will be a simple mini template so people can click together
a doom kind of game laugh

for first part i need the elevator to work first. From there
i can expand in parts. It will hold all basics so user build a level
places hero crates enemies assign them their action ands voila play on ! grin


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: Realspawn] #454762
09/18/15 12:29
09/18/15 12:29
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
thanks to the help of Superku, finally the animated sprite lods of my soldier models casting proper shadows, resulting in sensible performance increase.

in action (only the few very close units are models, but distance can be tweaked smoothly):



Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #454784
09/20/15 12:36
09/20/15 12:36
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
Hey there guys, impressive to see that some of you guys are still here.

I thought maybe it would be cool to show you some of my most recent work. Its not really connected to 3DGS anymore. Just some Modelling with Cinema4D.

I wasnt around here much because I finished MediaDesign school over the last 2 years... but I really got a lot into 3D Modelling ;D totally loved it. And totally love what you guys are doing her

regrads

Aztec












[img]https://m2.behance.net/rendition/pm/24645355/disp/27c85a9dc9495b409f07f8f152e68498.jpg[/img]


Visit:
schwenkschuster-design.de
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