Hi,
I'm porting a 3D game engine of mine from WinAPI to SDL. I originally wrote this engine in C for Windows with the OpenWatcom compiler, and I'm now writing this port on Debian Linux with GCC. My original game engine resorted to inline assembly code on a few occasions to give me more control over the mixing of 24bit colors. Anyway this code is Intel assembly and after only a few minutes of looking my first impression is that GCC can only handle AT&T/UNIX assembly code.
So, is it at all possible to get GCC to read Intel assembly code? I would prefer not to have to convert this code back to C, and I really do not want to try and learn UNIX assembly code.