#include <acknex.h>
#include <default.c>
#include <ackphysx.h>
ENTITY * meat_1;
ENTITY * boden;
function add_meat() {
meat_1 = ent_create("meat_1.mdl", vector(0,0,500), NULL);
pXent_settype(meat_1, PH_RIGID, PH_POLY);
pXent_setfriction(meat_1, 20);
pXent_setmassoffset(meat_1, vector(0, 14, 0), NULL);
pXent_setmass(meat_1, 20);
}
function main() {
physX_open();
level_load(NULL);
wait(2);
vec_set(camera.x,vector(1100,290,780));
vec_set(camera.pan,vector(194,-30,0));
boden = ent_create("phys_test_level.mdl", vector(0,0,0), NULL);
pXent_settype(boden, PH_STATIC, PH_POLY);
wait(-1);
on_mouse_left = add_meat;
}