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What version to buy..?
#373763
06/12/11 18:49
06/12/11 18:49
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Joined: Jun 2011
Posts: 133
nomis23uk
OP
Member
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OP
Member
Joined: Jun 2011
Posts: 133
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Hello,
First of all sorry if this is in the wrong place.
have gone through most of the tutorials and like what I can see and the things you can do with 3d game studio. I want to buy it as there is no other way of getting it legally....
Am I right in thinking Pro version is the version that has it all?
I wish to make and publish and possibly sell my creations so is Pro the correct version or do I need comercial for that?
Ive looked at the comparision page and it still doesnt qwite make sence just wanted to be sure before I commit myself.
Regards,
nomis.
A8 Pro Windows 7 64bit QuadCore i7, 6 gb ram, ATI 5970
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Re: What version to buy..?
[Re: nomis23uk]
#373772
06/12/11 19:37
06/12/11 19:37
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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You can get free version legally. And do the tutorials.
You can use all paid versions for commercial projects. As many as you like, no royalties.
You can read all license details on read me when you install the free version.
3333333333
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Re: What version to buy..?
[Re: darkinferno]
#373816
06/13/11 11:03
06/13/11 11:03
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Joined: May 2009
Posts: 439
TerraSame
Senior Member
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Senior Member
Joined: May 2009
Posts: 439
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The info from Quadraxas and Darkinferno are of course correct. I would like to add to their responses.
You have asked the question, "Does the Pro version have it all?" The ansewer is yes. The Pro version does allow you all options involved in construction, publishing and distributing your projects...
For me, the best part of owning the Pro version is that the Pro version is the only version that allows you to pack your resources (or not) of your project so that the code and art work is in an encripted file which protects your work. In other words, all the other versions are bascically open source at completion.
As the other guys noted, you can begin with the trial version to get your feet wet. But for me, I like to pack/publish my projects frequently as I create. That allows me to make sure the finished project will run into no complications at project completion. Also, upon packing and publishing, the final package runs the cleanest and at a higher frame rate.
One last note about 3dgs. The folks here at the forum are fantastic. If you have questions as you are learning, people will fight to help. It is awesome.
So, always first try to figure out your problems by reading the manual and experimenting. That way you will learn much more in the process. When you just can't find the answer to your question or your problem, then seek help from the forum.
Lastly, welcome and have fun !
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Re: What version to buy..?
[Re: TerraSame]
#373825
06/13/11 12:08
06/13/11 12:08
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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@TerraSame: Open Source part is not correct. Only free version does not compile LITE-C code. All paid versions compile your code to .exe so your code is not open source. That is of course not true for c-script.
3333333333
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Re: What version to buy..?
[Re: Iglarion]
#373832
06/13/11 13:38
06/13/11 13:38
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Joined: Mar 2006
Posts: 2,252
Hummel
Expert
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Expert
Joined: Mar 2006
Posts: 2,252
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Start with free, as soon as you gained some experience and feel too restricted, buy Com. Later you can try to win a Pro with a contest contribution. As long as you have no real chances to win one, you dont need one IMHO. (for the case that you are an unexperienced guy who just starts with game dev of course)
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Re: What version to buy..?
[Re: TerraSame]
#373870
06/13/11 20:47
06/13/11 20:47
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Joined: Jun 2011
Posts: 133
nomis23uk
OP
Member
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OP
Member
Joined: Jun 2011
Posts: 133
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nicely laid out reply. Thank you for all replies and very quick ones too might I add. although I am starting out I am here to stay so I went ahead and brought Pro version. I have experiences with c++,c and c# along with other lanuages so thats not so bad and hopefully I should come up with something pretty decent. I have used Game Maker and FPS creator however as good as those apps are they just dont cut the mustard for me anymore I find, from what I've used so far 3dgs goes into the raw make your own complete game rather than use things somone has made for you. my objective: To make my own game! Textures, models, text you name all mine. Granted i'll make some rubbish gmaes to begin with but its all a learning curve eh nomis.
A8 Pro Windows 7 64bit QuadCore i7, 6 gb ram, ATI 5970
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