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Colliding with Blocks #32440
08/29/04 11:48
08/29/04 11:48
Joined: May 2002
Posts: 757
NY, USA
GhostDude Offline OP
Developer
GhostDude  Offline OP
Developer

Joined: May 2002
Posts: 757
NY, USA
I've been playing around with the physics engine for a while now, and I've noticed some strange behavior when a physics entity collides with a level block at moderately high speeds. When this happens, sometimes the physics object becomes lodged inside the block, and kind of wiggles around like it's stuck. Sometimes it breaks free, usually it doesnt.

This is a problem, since my game involves physics objects hitting lots of walls, sometimes at high speeds. Is there any way to avoid this problem?


Lead Programmer of Realspawn Productions AIM: gh0s7mp630 MSN: [Email]"mpratt630@hotmail.com"[/Email]
Re: Colliding with Blocks [Re: GhostDude] #32441
08/29/04 13:34
08/29/04 13:34
Joined: Jan 2003
Posts: 748
California
BHoltzman Offline
Developer
BHoltzman  Offline
Developer

Joined: Jan 2003
Posts: 748
California
Look at 6.3 ph_iterations. It might be what you're looking for.


I'm not Mr Franklin but I am Benjamin. My avatar partly suites me.

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