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buliding takes forever #32469
08/30/04 08:16
08/30/04 08:16
Joined: Mar 2004
Posts: 70
M
Matan_Golan_A6 Offline OP
Junior Member
Matan_Golan_A6  Offline OP
Junior Member
M

Joined: Mar 2004
Posts: 70
ive just created a city and when im building it it stops in bulding fat hole....
how can i fix that....

Re: buliding takes forever [Re: Matan_Golan_A6] #32470
08/30/04 10:03
08/30/04 10:03
Joined: Mar 2004
Posts: 405
Wisconsin, USA
sarahlover_247 Offline
Senior Member
sarahlover_247  Offline
Senior Member

Joined: Mar 2004
Posts: 405
Wisconsin, USA
You might want to try making all the buildings separate entities and streets a separate entity. then put them all together and add some blocks, that will cut down the compiling time a TON and might fix your problem.


Ganz deutsch spreche ich wurde übersetzt durch Babel Fish http://world.altavista.com/ AMD Athlon 64 3200+ 1GB DDR400 Mushkin RAM (CL=2.5) 200GB Seagate HD w/ 8mb buffer Saphire 9800 Pro Win XP Pro
Re: buliding takes forever [Re: sarahlover_247] #32471
08/30/04 11:24
08/30/04 11:24
Joined: Oct 2003
Posts: 2,194
Saturn
Metal_Thrasher Offline
Expert
Metal_Thrasher  Offline
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Joined: Oct 2003
Posts: 2,194
Saturn
yeah, if you made a city, then it's gonna do that to you. I beleive Fat hull is the large open areas it's buildeing though I might be wrong. But usualy when I'm making a big level I compile after every big change so it won't have to take it all in at once. lol, maybe the dosen't even work. But if you're gonna make a city, don't have building interiors mixing with the exteriors that'd make building for ever, if you want to do interiors then make then separate maps, just some tips to help your future map building.


-Johnny Thrash
Re: buliding takes forever [Re: Metal_Thrasher] #32472
08/30/04 11:50
08/30/04 11:50
Joined: Mar 2004
Posts: 405
Wisconsin, USA
sarahlover_247 Offline
Senior Member
sarahlover_247  Offline
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Joined: Mar 2004
Posts: 405
Wisconsin, USA
Yeah, like what I'm doing for my maps even is, making the whole thing, saving, erasing everything except one part, compile, save then doing that with the rest. cause I made a tile floor outa a bunch of squares(wanted added realism) and it took forever to compile. and no noticeable impact on fps on my 9800 Pro


Ganz deutsch spreche ich wurde übersetzt durch Babel Fish http://world.altavista.com/ AMD Athlon 64 3200+ 1GB DDR400 Mushkin RAM (CL=2.5) 200GB Seagate HD w/ 8mb buffer Saphire 9800 Pro Win XP Pro

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