And the ent_movepath(entity, null,0,0) call didnt stop the entity (in my case) i had to mod the function in entmove.c ...but maybe it was just too late in the night
mfg
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
Re: ent_movepath miss a Parameter
[Re: rayp]
#377651 07/15/1110:2107/15/1110:21
ent_movepath(entity, null,0,0) should stop the entity, as it sets the speed to 0. At least that's what the function does - maybe there's another reason when yours didn't stop.