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Re: Highlighted models on the level [Re: ] #376001
06/29/11 10:02
06/29/11 10:02
Joined: Oct 2008
Posts: 681
Germany
Ayumi Offline
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Ayumi  Offline
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Joined: Oct 2008
Posts: 681
Germany
The PVR lightening is calculate by ground plane and other models, whose react with other models(cut?contract?react?...don t know, how to discribe it:D).

Try to set UNLIT flag + material unlit(together)-(all models)
Set a Ground Plane below.(Static block flat rendered)


Quote:

(and it doesn't need to, I guess, static lightning needs to affect on models, or am I wrong?)

you are wrong.

Re: Highlighted models on the level [Re: Ayumi] #376012
06/29/11 11:14
06/29/11 11:14
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
I did everything you've said, results are same as with the last one. Too dark, and I can't use static lights.


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Re: Highlighted models on the level [Re: 3run] #376050
06/29/11 15:53
06/29/11 15:53
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
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Joined: May 2009
Posts: 5,370
Caucasus
Any ideas? I can't move on cause of this stuff.


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Re: Highlighted models on the level [Re: 3run] #376115
06/30/11 07:42
06/30/11 07:42
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
OK, thank you all, I've fixed this myself.


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Re: Highlighted models on the level [Re: 3run] #376116
06/30/11 07:45
06/30/11 07:45

C
chris_oat
Unregistered
chris_oat
Unregistered
C



Well, how'd you fixed it? Could be helpful for others who did/will experiance the same problem.

Re: Highlighted models on the level [Re: 3run] #376123
06/30/11 08:21
06/30/11 08:21
Joined: Feb 2010
Posts: 68
mireazma Offline
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mireazma  Offline
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Posts: 68
Why would a dynamic light pass through walls? crazy (Haven't used one so far)


ERROR in communism.cpp, line 0:
#include<god.h>
was fatally missed.
Re: Highlighted models on the level [Re: mireazma] #376136
06/30/11 09:46
06/30/11 09:46
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
I was setting "sun_light" to zero right before loading level in main script, and after loading level, I was calling function, which handles weather (fog, lods etc). I've made it long time ago, and I always just include it in my projects, I've completely forgot that I've set "sun_light" to 100 in that function. So, problem was simple as hell (problem was in me, I'm too inattentive). About dynamic lights, I think they pass through walls if you create them during run-time (calculating lights and so on, would be slow, if they don't pass), but I might be wrong.


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