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Re: Working texture projectors :) [Re: Helghast] #32657
10/24/04 07:48
10/24/04 07:48
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Have you done it exactly as the above code said, the big code part should be above the small part, and changed the typos it has? At the moment I don't really have time to help, but it should work actually, it does at my pc...

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Working texture projectors :) [Re: PHeMoX] #32658
10/24/04 09:19
10/24/04 09:19
Joined: Oct 2003
Posts: 151
Watseka, Illinois
M3PHiSTOPH3L3S Offline
Member
M3PHiSTOPH3L3S  Offline
Member

Joined: Oct 2003
Posts: 151
Watseka, Illinois
Out of curiosity, should it be possible to use this shader to cast soft shadows of clouds on terrain and player models like the terrain of UT2004? I think that would be really cool.

M3PHiSTO


"you give me the reason, you give me control, i gave you my purity, my purity you stole, did you think i wouldn't recognize this compromise? am i just too stupid to realize?" - Trent Reznor (NiN) Yahoo Messager ID: SHATT3R3DFA1TH
Re: Working texture projectors :) [Re: M3PHiSTOPH3L3S] #32659
10/25/04 00:07
10/25/04 00:07
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
i really cant seem to get it to work...
phemox, if you do have the time, could you please contact me, i'd be most happy ^^

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Working texture projectors :) [Re: Helghast] #32660
10/25/04 00:44
10/25/04 00:44
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
Expert
Matt_Aufderheide  Offline OP
Expert
M

Joined: Oct 2003
Posts: 4,131
yes it could be used to cast cloud shadows.

Re: Working texture projectors :) [Re: Matt_Aufderheide] #32661
10/25/04 05:12
10/25/04 05:12
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
Does anyone can post the whole code.. Without typos please

Re: Working texture projectors :) [Re: MMike] #32662
10/26/04 02:14
10/26/04 02:14
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
Expert
Matt_Aufderheide  Offline OP
Expert
M

Joined: Oct 2003
Posts: 4,131
there are no typos.. it works in directX 8..

Re: Working texture projectors :) [Re: Matt_Aufderheide] #32663
10/26/04 04:29
10/26/04 04:29
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
BUt ..when i run it.. The texture is project on all map places..
Like.. my babe is always black ... or the cross(the texture a used) is on the same place...

I just wanted to demand a code.. that you just need to paste.. cause i guess my problem is on the order of code..

So is there anyone to do such favor..?

Re: Working texture projectors :) [Re: MMike] #32664
10/26/04 05:19
10/26/04 05:19
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
Expert
Matt_Aufderheide  Offline OP
Expert
M

Joined: Oct 2003
Posts: 4,131
the order of the code is described in deatil in my original post.. i can't do it any better. The reason you can't just paste it in is that it depends on how your project is coded to begin with.. if you cant figure out what it doing then basically dont bother

Re: Working texture projectors :) [Re: Matt_Aufderheide] #32665
10/26/04 08:28
10/26/04 08:28
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
That's the spirit!


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Working texture projectors :) [Re: Orange Brat] #32666
10/26/04 14:49
10/26/04 14:49
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
Expert
Matt_Aufderheide  Offline OP
Expert
M

Joined: Oct 2003
Posts: 4,131
lol.. i dont mean to be nasty.. what i am saying is that is is for relatively advanced users..dont expect to just copy and paste

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