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ABT rendering and multiple views #377231
07/11/11 11:17
07/11/11 11:17
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
Serious User
painkiller  Offline OP
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Joined: Aug 2009
Posts: 1,438
Spain
I have a big outdoor level made of concave meshes, added in WED via import from MDL files. After setting clip_far the level runs really fast at +100 FPS. However, when I add another view for example in order to use it for a shader or a mirror or activate PSSM shadows the frame-rate drops to approx. 20 FPS. Is there any way to use more views without loosing all those performance? I've tested with levels made of models and they don't loose all that performance with multiple views

Last edited by painkiller; 07/11/11 11:19.

3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: ABT rendering and multiple views [Re: painkiller] #377233
07/11/11 11:32
07/11/11 11:32
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

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jcl  Offline

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Joined: Jul 2000
Posts: 27,986
Frankfurt
No. Rendering happens in the 3D hardware of your PC and requires a certain time for processing the mesh. This time depends on the mesh size, the speed of your hardware, and the rendering method, f.i. a shader. When you render it twice, as in 2 views, naturally you'll need twice the render time.

Other time factors such as ABT clipping and lighting do not necessarily double with two views - there are view flags to let the view know that the ABT was already processed. The PSSM shader takes advantage of this, so its multiple views render much faster than they would if they were single views.

Re: ABT rendering and multiple views [Re: jcl] #377235
07/11/11 11:41
07/11/11 11:41
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Joined: Aug 2009
Posts: 1,438
Spain
ok, thanks


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: ABT rendering and multiple views [Re: painkiller] #377236
07/11/11 11:46
07/11/11 11:46
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Joined: Aug 2009
Posts: 1,438
Spain
also, when I activate stencil_blur(1); when using multiple views I can't see a part of the screen:




3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB

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