Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (7th_zorro, Ayumi, AndrewAMD, Quad), 1,014 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Questions about animation #377392
07/12/11 17:49
07/12/11 17:49
Joined: Jul 2010
Posts: 129
B
bk9iq Offline OP
Member
bk9iq  Offline OP
Member
B

Joined: Jul 2010
Posts: 129
Hello Everybody,
I just have some questions ....
Is there any possibility that I can use an animation such as "aim" for the top part and then "walk" animation for the bottom part of my character at the same time???Or I have to create this animation???

Also, If I use a side camera ... how can I blend the animation of the aim so that when I move my mouse up the player aims up ((I have the animation on the Model)).... I mean I have the animation for the aim up but i don't want it to play till the end .... I want it to stop to the same extent that I moved my mouse up to ....

Thanks in advance.....


Last edited by bk9iq; 07/12/11 17:51.
Re: Questions about animation [Re: bk9iq] #377393
07/12/11 17:51
07/12/11 17:51
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
You can blend vertex animations, too, but the better choice in your situation would be to blend bone animations.
Have a look at ANM_ADD, ent_blendframe and ent_blendpose.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Questions about animation [Re: Superku] #377395
07/12/11 18:03
07/12/11 18:03
Joined: Jul 2010
Posts: 129
B
bk9iq Offline OP
Member
bk9iq  Offline OP
Member
B

Joined: Jul 2010
Posts: 129
Thanks Superku ....
The problem is that my aim animation is during idle mode ((ie: stand and aim)) however I am trying to blend this with my run animation so that I can aim and run...
I tried ANM_ADD but the player starts showing some weird deformations because both of the animations are playing for the whole player ....
this is my problem ... I don't knw how to control the animation so that it only affect the top part....

Re: Questions about animation [Re: bk9iq] #377400
07/12/11 18:16
07/12/11 18:16
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
You've only tried vertex animation, right? Vertex blending is only done for all vertices between two frames.
In your case you need to use/ blend bone animations.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Questions about animation [Re: Superku] #377401
07/12/11 18:19
07/12/11 18:19
Joined: Jul 2010
Posts: 129
B
bk9iq Offline OP
Member
bk9iq  Offline OP
Member
B

Joined: Jul 2010
Posts: 129
yea ... I tried vertex blending
I can import the animation with bones but how do I blend certain bones ... Is there any example??? in AUM??



Last edited by bk9iq; 07/12/11 18:21.

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1