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Import 3d Models #32737
09/03/04 03:15
09/03/04 03:15
Joined: Aug 2004
Posts: 23
M
marroc Offline OP
Newbie
marroc  Offline OP
Newbie
M

Joined: Aug 2004
Posts: 23
Is there a tutorial or something where i can find out what i need and what i have to do to import fully textured 3ds models into a6 ?.
I tried different things (import in milkshape->export as mdl) but nothing worked.

thanks

Re: Import 3d Models [Re: marroc] #32738
09/03/04 04:22
09/03/04 04:22
Joined: Jul 2004
Posts: 125
Misawa, Japan
Cyberkada Offline
Member
Cyberkada  Offline
Member

Joined: Jul 2004
Posts: 125
Misawa, Japan
I tried Deep UV. Works OK in most cases, but its $800 for Deep UV, Deep Paint, and Deep Exploration) Converting models with proper skins is time-consuming. (less time to spend on code), but can be done in most cases.

3DS -> Deep UV -> MED (import .3ds). Save as .mdl. Rinse and repeat as necessary.

The other method is manually moving/ resizing the triangles into their proper location based on the skin.


www.b5sc.com Coming Fall 2005: Babylon 5: Starship Commander AUM Complete
Re: Import 3d Models [Re: marroc] #32739
09/03/04 05:59
09/03/04 05:59
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
DEX Offline
Serious User
DEX  Offline
Serious User

Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
1 Are your model UV maped
2 If not then make skin and UV map model with MilkShape or LightUnwrap and save skin map
3 Import into med
4 Select View menu -> Skins -> select your skin file
thats all

If your model is already skinned just do step 3 and 4


DEXSOFT-GAMES.COM
Re: Import 3d Models [Re: marroc] #32740
09/03/04 09:35
09/03/04 09:35
Joined: Jan 2003
Posts: 748
California
BHoltzman Offline
Developer
BHoltzman  Offline
Developer

Joined: Jan 2003
Posts: 748
California
I have Deep Exploration, Deep UV/ Deep Paint 3d. I bought the academic version of these. As far as I could see in the end user license agreement, there is no problem using this software for commercial projects.

I could be wrong about this, I just haven't found anything in the EULA that prohibits it. I got it in a software bundle for ~ $150. If you're a student or a teacher then check it out. It might be just what you want.


I'm not Mr Franklin but I am Benjamin. My avatar partly suites me.
Re: Import 3d Models [Re: BHoltzman] #32741
09/10/04 08:55
09/10/04 08:55
Joined: Aug 2002
Posts: 33
Connecticut, USA
Soulzero Offline
Newbie
Soulzero  Offline
Newbie

Joined: Aug 2002
Posts: 33
Connecticut, USA
The Ultimate unwrap3d is the best and it's only $39.95
http://www.unwrap3d.com/


3DGS A6.31.4 Commercial Edition
Re: Import 3d Models [Re: Soulzero] #32742
09/10/04 19:40
09/10/04 19:40
Joined: May 2004
Posts: 211
Germany
K
KeNiBu Offline
Member
KeNiBu  Offline
Member
K

Joined: May 2004
Posts: 211
Germany
How can i export a skinned model from med to 3ds?
want to have the skin in 3ds too...

Re: Import 3d Models [Re: KeNiBu] #32743
09/11/04 12:30
09/11/04 12:30
Joined: Aug 2002
Posts: 33
Connecticut, USA
Soulzero Offline
Newbie
Soulzero  Offline
Newbie

Joined: Aug 2002
Posts: 33
Connecticut, USA
you will have to export the skin Separately as bmp,tga, or pcx. the 3ds file format only saves the mapping information.


3DGS A6.31.4 Commercial Edition
Re: Import 3d Models [Re: Soulzero] #32744
09/12/04 00:05
09/12/04 00:05
Joined: Sep 2004
Posts: 160
Spike1215 Offline
Member
Spike1215  Offline
Member

Joined: Sep 2004
Posts: 160
I used milkshape's planner(sp?) mapping and saved and imported as milkshape ASCII file in MED, I know it used to work perfectly, be sure to keep the textures and to name all the materials. it works pretty well, it's very easy. For me it doesn't work anymore, don't know what is wrong, it could be the 6.3 update. I, use, lots, of, commas.


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