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Re: Lets bash: G.R.U.N.T.S!
[Re: Blattsalat]
#378618
07/25/11 04:47
07/25/11 04:47
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Joined: Jul 2010
Posts: 129
bk9iq
Member
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Member
Joined: Jul 2010
Posts: 129
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I thought that some of your points were not criticism but mere rudeness .... I think that they made a game that looked good ... Not without mistakes ... but good and interesting... BTW I am not defending GRUNTS developers ... I would like to see the designers on this board evolve. And I think this needs to start with a good slap into the face. cheese
to be honest ... I didn't read the whole topic but this quoted statement intrigued me ... So my question to u Blattsalat (No offense and I am not defending GRUNTS but just asking): Have you ever looked at your showcased levels??? "I think this needs to start with a good slap into the face" Aren't you trying to sell your levels ... "You dare to release something like that"?? *** all the "" are quotes of what u said that applies to ur work.... "Cheese"
Last edited by bk9iq; 07/25/11 04:49.
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Re: Lets bash: G.R.U.N.T.S!
[Re: bk9iq]
#378624
07/25/11 06:16
07/25/11 06:16
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Joined: Jul 2002
Posts: 5,181 Austria
Blattsalat
Senior Expert
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Senior Expert
Joined: Jul 2002
Posts: 5,181
Austria
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First of all I never argued about "art", "looks", "liking it". Thats something you either do or not. I for example like the artistic style of grunts. My point was that basic core elements didnt got fixed even though its not a matter of manpower or money (collision, movement, gameplay, mission design, repeatative "jokes", motivation, game mechanics,...).
But if you want to talk about looks i am ok with that too.
Second: None of my showcased level went commercial. The ones i did for comm. games and projects are not listed there.
Third: all of those level have been made with the A5-6 engine about 7-5 years ago +I think the roman colloseum and the lab where even A4. the entire colloseum is made out of bsp blocks. try that with the a4 engine and no improter or exporter. Just the sun shades and the fence are models. +the WW2 bunker was a speed task "Everything had to be finished in 4 days" +the old prsion was a rework (you can see it on the first image what i got and how i changed it) the models and the structure shouldnt be changed +the ancient landscape never got finished and should have been some kind of mmo facebook like project. never happend because the a5-6 couldnt handle the m in mmo. +the stalingrad wip was a test range for the a7 movement code our coder made. you know we tested if the things we planned would work out ingeme...go figure that. We even tested our first glass shader (in the video) as well as some basic weather and particle effects. Even a post rendered shadowmap was added, but never made it into the video.
And no. I never released them nor would i do so now (at least not for money). I would give them away for free if i thought there would be any use for anyone. But times where levedesigners spent weeks to fix concave and convex block elements to get the fricking level to run without leaks, may sound like fiction to the spoiled A8 generation.
The two that i am working on right now on the other hand: definitely. But i neither face fps drops on them nor are they not playable because of the collision detection and the movement code. They work. And i think thats the minimum someone could expect when BUYING a game, doesnt he.
And even after getting feedback (I did not make anything up at all) and comments, there is not even a glimp in the eyes of the developer to say "wait a minute. maybe i need to reconcider either the pricing or some kind of bugfix for MY product, since even I think its not that good". Not at all. Basicly they where saying "we might not sell well because we are too cheap" and "lets see how the next episode will be. maybe you are lucky and we are going to fix one or two things then. we will see".
Making the customers of their games beta testing sheeps.
I do not support that!
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Re: Lets bash: G.R.U.N.T.S!
[Re: Blattsalat]
#378625
07/25/11 06:36
07/25/11 06:36
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Joined: Aug 2008
Posts: 482
bart_the_13th
Senior Member
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Senior Member
Joined: Aug 2008
Posts: 482
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I do somehow never played G.R.U.N.T.S myself, but reading 3run's review I do somehow get Blattsalat's points. Released games, especially paid games, need to be bug free(The 'fun', 'well balanced', etc is obvious). That's where beta testers play the part. You can't beta test your game your self since you already know your game, what are the "do and don't" in your game. Instead ask your family or friends to play the game and watch them playing without saying any instruction(Will be better if you ask a real beta tester though). If you like, give a prize for those finding bugs in your game From 100% of game development time, 90% would/should be spent on polishing and beta testing.
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Re: Lets bash: G.R.U.N.T.S!
[Re: bart_the_13th]
#378627
07/25/11 07:32
07/25/11 07:32
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Joined: Mar 2007
Posts: 1,852
alpha_strike
OP
Serious User
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OP
Serious User
Joined: Mar 2007
Posts: 1,852
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Which stupid fuck shit head motherfucker started this thread with my name??? I have never started a thread with "lets smash spikes game". Even if I do not identify myself with a crossover mario - spiderman - cementery - gothic - god hates us all - fanboy... I respect his work and donīt want to be the starter of ranting his shit. So fuck you mod. (Sorry for my childish attitude.. but we are in the rants forum)[/
Last edited by alpha_strike; 07/25/11 07:33.
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Re: Lets bash: G.R.U.N.T.S!
[Re: alpha_strike]
#378629
07/25/11 07:38
07/25/11 07:38
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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I'm really curious, who is that might be ^^ I respect his work and donīt want to be the starter of ranting his shit. This made me laugh, thanks
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Re: Lets bash: G.R.U.N.T.S!
[Re: Joozey]
#378644
07/25/11 11:44
07/25/11 11:44
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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