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Re: What are you working on?
[Re: 3run]
#416311
01/30/13 12:41
01/30/13 12:41
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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SchokoKeks, please use texture filtering and do something against the aliasing 3run, please try it again, as I hopefully fixed that. HeelX, the initial idea was to be guided by the heartbeat frequency, also the brightness depends heavily on the monitor, because on some you can clearly see the whole level and on others you see about nothing. We didn´t really have the time to tweak things to be fun . The first flower is in the upper right corner, and the second one is slightly left far below the start position.
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Re: What are you working on?
[Re: MasterQ32]
#416933
02/06/13 01:08
02/06/13 01:08
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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SchokoKeks: its webgl, yes. MasterQ32: someone showed me that yes, but that was after the ggj^^ and hey, ours is much prettier I just spent the last few ours fixing my custom blender model exporter to handle bigger meshes, and putting together scripts to batch convert and resize textures to finally manage to convert the sponza model to work with my engine iSDGE on my iPhone 4S: Its rendered at full resolution (960x640) and 4x multisample antialiasing, other than that it is currently just plain rendering of the model with its textures without anything fancy. The only problem is, that exporting the whole thing took about 15mins, so there probably still is a lot of space for optimizations on my exporter .
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Re: What are you working on?
[Re: sivan]
#417272
02/11/13 09:15
02/11/13 09:15
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Joined: Sep 2009
Posts: 496
Progger
Senior Member
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Senior Member
Joined: Sep 2009
Posts: 496
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Hi guys, Im working on a Spacegame called Cointrix. Now adding new Items to bring fun into the game Check it out on Cointrix With friendly greetings Progger
Last edited by Progger; 02/11/13 09:20.
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Re: What are you working on?
[Re: Progger]
#417358
02/11/13 21:29
02/11/13 21:29
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Joined: Apr 2008
Posts: 650
Sajeth
User
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User
Joined: Apr 2008
Posts: 650
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Even better, split the stars in the background in different layers, based on depth, and let them move at different speeds.
Teleschrott-Fan.
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Re: What are you working on?
[Re: Sajeth]
#417435
02/12/13 17:01
02/12/13 17:01
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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Path Tracer The surface of the sphere emits light and the environment gets illuminated The image rendered about 55 Minutes with 250 samples (rays) per pixel and a reflection depth of 5 steps
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