Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
5 registered members (Quad, TipmyPip, degenerate_762, AndrewAMD, Nymphodora), 997 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 22 of 26 1 2 20 21 22 23 24 25 26
Re: What are you working on? [Re: sivan] #418219
02/22/13 09:58
02/22/13 09:58
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Hi Damocles! The game is great, nice job! Here are some notes:

- The Windows mouse cursor was visible above the game mouse cursor.
- In the first room, the second turret was shooting through the walls a bit.
- It would be cool to have a fullscreen mode.
- When in windowed mode it would be nice, if the window is on top and visible, if the cam would move even when the mouse is outside the window.
- When I draw a selection rectangle and move the cam, the rectangle "moves with the cam" instead of expanding.
- In the following screenshot, the repair vehicle was running around in circles instead of taking the nearest location to its target location:


Last edited by HeelX; 02/22/13 09:59.
Re: What are you working on? [Re: HeelX] #418222
02/22/13 10:21
02/22/13 10:21
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
Yes, the main problem is probably the camera-mouse-scroll detection.

I will make a version with a larger empty border around the gamescreen to detect
the mouse entering the "scroll" zone.
I dont want to capture the mouse itself in an applet (its somehow possible though)
because that can make people angry.
(thus the cursor over the ingame cursor)

I will look into making a fullscreen downloadable version.

For the flickering:
I noticed that when scrolling the browser page, it flickers.
But I can also make a version / option with a smaller rendering window for
low res screens. (right now the pixels are doubled, the
game is actually running in a 500x375 resolution)
For now you could download and run the jar locally.
(doubleclick, or use
java -jar arising.jar
)

Thanks for the feedback.

Re: What are you working on? [Re: Damocles] #418223
02/22/13 10:28
02/22/13 10:28
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
yes the jar is fine, I tried that too.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #418263
02/22/13 18:42
02/22/13 18:42
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
Ok, I have made a larger border around the map (easier scrolling), and use a custom pointer.

I will also look into making an option with a smaller rendering
for smaller screens.

Arising: http://rtsmaker.com

And here the first mission-unlock-code: "4321"
as little goodie.

Re: What are you working on? [Re: Damocles] #418306
02/23/13 12:42
02/23/13 12:42
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
That is some really neat stuff Damocles. The graphics look great, WED has still it's uses laugh. Sadly the game does not fit on my monitor (800px high), is it not possible to support a bit smaller resolution to include 800px height monitors?


Click and join the 3dgs irc community!
Room: #3dgs
Re: What are you working on? [Re: Joozey] #418308
02/23/13 12:53
02/23/13 12:53
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
I will make an option to draw it smaller.

The game itself is 500x375 pixels, and then rendered double size.

If I render it with 1.5 time the size it will look not very neat,
as the pixels bleed. But I will make an option to reduce the rendering size to 500x375 + "mouseborder".
So it should render fine on 1024x768 screens.

I used WED because I know how to make structures quickly and texture them.
The models look very ugly when you see them in the editor, but
they get rendered down to a tiny size anyhow.
Plus I can render shadows quickly.
I dont have the skill to make models nearly as quickly in Blender or so...

The game was originally designed for a 320x480 JavaME phone resolution
(or even smaller), thus the menus and tiles are so tiny.

I also reimplement the tile-smoothing to reduce the ugly
seams between the ground-tiles.

Its actually not an isometric rendering, but based on 24x24 px square tiles. (that why manually creating the terrain is a pain)
Generally the same method used as in Starcraft (minus the nice editor)

Here the simple Mappy Tileeditor.
I made the level in 4 layers.
(terrain, units, pathfinding and triggers)

http://rtsmaker.com/MappyScreenshot2.jpg


old testrendering in WED:
http://rtsmaker.com/rendertest1.jpg

Re: What are you working on? [Re: Damocles] #418475
02/25/13 08:07
02/25/13 08:07
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
uhh, the level creation could cause a bad headache... and a game like this requires many levels.
probably making some "prefabs" could make it faster, to build up the level from a few dozens of pre-made terrain tile groups that fits more or less together. but this requires a good editor.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #418672
02/28/13 04:29
02/28/13 04:29
Joined: Jan 2013
Posts: 63
Loremaster Offline
Junior Member
Loremaster  Offline
Junior Member

Joined: Jan 2013
Posts: 63
Currently working on finally finishing a very old project of ours, to then sell it on GOG if possible. May help finance the current project a bit.

Screenshots.
Story behind the eleven years delay.

Re: What are you working on? [Re: Loremaster] #418785
03/01/13 15:57
03/01/13 15:57
Joined: Sep 2009
Posts: 496
P
Progger Offline
Senior Member
Progger  Offline
Senior Member
P

Joined: Sep 2009
Posts: 496
Hi laugh
I did a small update to the game. Check it out laugh.
New menu,
you can now choose different colors and also different spaces^^.



You can also drop a bomb by pressing "b" and activate it by clicking on it. Also shooting is now avaible if you collect some items. By pressing Space.
Well i know restart button is buggy and also the highscorelist isnt shown yet.

So thank you for feedback and opinions (comments).

Click HERE to play laugh

With friendly greetings Progger laugh

Last edited by Progger; 03/01/13 15:58.

asking is the best Way to get help laugh laugh laugh
Re: What are you working on? [Re: Progger] #418888
03/02/13 20:17
03/02/13 20:17
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Scripting / painting new windowstyles and buttons for future (non 3dgs) projects. Windows move out/in smoothly when activated.




Last edited by rayp; 03/02/13 20:19.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Page 22 of 26 1 2 20 21 22 23 24 25 26

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1