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Re: What are you working on? [Re: lostclimate] #424479
06/17/13 02:06
06/17/13 02:06
Joined: Jan 2002
Posts: 3,176
VPrime Offline
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VPrime  Offline
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Joined: Jan 2002
Posts: 3,176
Hey guys, haven't been here for a while.. But here is what we have been working on! [video:youtube]http://www.youtube.com/watch?v=OZUNhviJLr8[/video]


It's called GamePress, an iPad app that allows you to make games with no programming! Its limited to 2D games, but it is pretty powerful.

If you have an iPad 2,3,4,mini and want to test it out send me a PM with you email and I will send an invite through testflightapp.com

Last edited by VPrime; 06/17/13 02:07.
Re: What are you working on? [Re: VPrime] #426302
07/19/13 16:03
07/19/13 16:03
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia

So, KarBOOM's still happening. Now in (and I apologise) Unity 4.

There's actually nothing in Unity KB that I couldn't do in GS KB, feature-wise. And since I'm using the free version of Unity, there are visual things I can't do that I could do with my edition of GS (shadows, reflections and bloom, namely). But Unity supports Mac and Linux as well, so Unity it is.

There are now 3 weight-classes, the middle one being the regular KB kar; the smaller one being lighter (easier to knock around), having more vulnerable weak spots, and being more agile; and the bigger one being heavier (harder to knock around), having harder to reach weak spots, and being quite sluggish.

The ball is for KarBall - basically car soccer.


Formerly known as JulzMighty.
I made KarBOOM!
Re: What are you working on? [Re: JibbSmart] #426306
07/19/13 18:38
07/19/13 18:38
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
sad, but if Mac and Linux is more important than nice effects... will you do it for android too? as I remember it is now supported by unity free.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: JibbSmart] #426307
07/19/13 18:39
07/19/13 18:39
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
Originally Posted By: JibbSmart
So, KarBOOM's still happening.
Yeeeah! grin
Originally Posted By: JibbSmart
Now in (and I apologise) Unity 4.
Booooh! mad


Just kidding. I'm glad you're still alive and kicking. Do you have a unity gameplay movie?


Always learn from history, to be sure you make the same mistakes again...
Re: What are you working on? [Re: Uhrwerk] #426310
07/19/13 19:20
07/19/13 19:20
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Yeah, nice to see that you are making progress. What happened to the idea of using a custom engine for the game?

I would like to see a gameplay video, too, especially from the soccer mode!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: sivan] #426312
07/19/13 19:42
07/19/13 19:42
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Thanks guys laugh
Originally Posted By: sivan
sad, but if Mac and Linux is more important than nice effects...
I'm a huge fan of nice effects (as I know you are as well, from your stuff in the GS "What are you working on?" thread), but you can get things looking pretty nice without render-to-texture features (this is why cheaper/free versions of GS should support shaders even if they don't support render-to-texture). And if I can start selling KB I can buy Unity Pro, get it working with shadows, bloom, and so on, and release a free update laugh
Originally Posted By: sivan
will you do it for android too? as I remember it is now supported by unity free.
I've been entertaining the idea of doing android. Control wise, it's difficult, but for the sake of players who have neither gamepads nor a decent keyboard (by "decent" I mean one that can handle more than a few keys being pressed at the same time) I think I should add some sort of mouse-based control option. That might end up being the closest analogue to a decent touch-screen control system. The main reason I'm considering android, however, is for the Ouya, since it comes with a gamepad.
Originally Posted By: Superku
What happened to the idea of using a custom engine for the game?
It was coming along, but taking a long time. Then Unity announced Linux support, so I thought, "Let's see how far I can get porting KB in one week, and decide if it's worth it, because I'd rather make games than game engines." Unity was great, so I've stuck with it.

That was quite a few months ago... sometime last year, I think. But in my last year of university, I had to prioritise my studies. The last couple of weeks have been ridiculously productive, and I anticipate the next few being productive as well.
Originally Posted By: Uhrwerk
Do you have a unity gameplay movie?
Originally Posted By: Superku
I would like to see a gameplay video, too, especially from the soccer mode!
I'd love to show something tongue But most people I know are away for the Summer (hence my high productivity), and I don't have bots working yet, so it's really hard to show it in action (and unfortunately, properly test and balancing the different properties of the different weight-classes). Soon, though! When I have more, I'll open a KB-specific thread in Morbius instead of hogging this thread laugh

Thanks again for the support grin


Formerly known as JulzMighty.
I made KarBOOM!
Re: What are you working on? [Re: JibbSmart] #426345
07/21/13 16:59
07/21/13 16:59
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
it's very interesting what different engines offer for free... probably 3dgs could change a bit... I hope blob shadows of unity can work fast enough (but on flat surfaces you can use mesh based fake shadows too).
and yes, I think the same, Ouya can be a good target soon, other android based devices are more difficult to develop for.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #431494
10/17/13 08:40
10/17/13 08:40
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
just played with Esetnhel engine 1.0 again, and made a stupid RTS group movement code featuring line formation and group orientation due to path direction (only 500 lines is the whole together with rendering and debug info drawing stuff) using the built in navmesh pathfinder and physx (fine with 125 soldiers but becomes slow when 250 ones are onscreen).
( I could do the same in 3DGS easily (using my own area system instead of navmesh), probably by much more work (but having maybe more options for performance optimization). )




Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #440804
05/02/14 15:03
05/02/14 15:03
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Posts: 2,247
Deutsch Niedersachsen
I am currently working on a Unity project.
https://www.youtube.com/watch?v=uTq1Hl86Wz8


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: What are you working on? [Re: Puppeteer] #440805
05/02/14 15:16
05/02/14 15:16
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Joined: Aug 2002
Posts: 3,258
Mainz
Originally Posted By: Puppeteer
I am currently working on a Unity project.
https://www.youtube.com/watch?v=uTq1Hl86Wz8


Really? I thought it was made with 3DGS. What's the reason for changing?

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