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Re: What are you working on?
[Re: lostclimate]
#424479
06/17/13 02:06
06/17/13 02:06
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Joined: Jan 2002
Posts: 3,176
VPrime
Expert
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Expert
Joined: Jan 2002
Posts: 3,176
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Hey guys, haven't been here for a while.. But here is what we have been working on! [video:youtube] http://www.youtube.com/watch?v=OZUNhviJLr8[/video] It's called GamePress, an iPad app that allows you to make games with no programming! Its limited to 2D games, but it is pretty powerful. If you have an iPad 2,3,4,mini and want to test it out send me a PM with you email and I will send an invite through testflightapp.com
Last edited by VPrime; 06/17/13 02:07.
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Re: What are you working on?
[Re: VPrime]
#426302
07/19/13 16:03
07/19/13 16:03
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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So, KarBOOM's still happening. Now in (and I apologise) Unity 4. There's actually nothing in Unity KB that I couldn't do in GS KB, feature-wise. And since I'm using the free version of Unity, there are visual things I can't do that I could do with my edition of GS (shadows, reflections and bloom, namely). But Unity supports Mac and Linux as well, so Unity it is. There are now 3 weight-classes, the middle one being the regular KB kar; the smaller one being lighter (easier to knock around), having more vulnerable weak spots, and being more agile; and the bigger one being heavier (harder to knock around), having harder to reach weak spots, and being quite sluggish. The ball is for KarBall - basically car soccer.
Formerly known as JulzMighty. I made KarBOOM!
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Re: What are you working on?
[Re: JibbSmart]
#426307
07/19/13 18:39
07/19/13 18:39
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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So, KarBOOM's still happening. Yeeeah! Now in (and I apologise) Unity 4. Booooh! Just kidding. I'm glad you're still alive and kicking. Do you have a unity gameplay movie?
Always learn from history, to be sure you make the same mistakes again...
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Re: What are you working on?
[Re: sivan]
#426312
07/19/13 19:42
07/19/13 19:42
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Thanks guys sad, but if Mac and Linux is more important than nice effects... I'm a huge fan of nice effects (as I know you are as well, from your stuff in the GS "What are you working on?" thread), but you can get things looking pretty nice without render-to-texture features (this is why cheaper/free versions of GS should support shaders even if they don't support render-to-texture). And if I can start selling KB I can buy Unity Pro, get it working with shadows, bloom, and so on, and release a free update will you do it for android too? as I remember it is now supported by unity free. I've been entertaining the idea of doing android. Control wise, it's difficult, but for the sake of players who have neither gamepads nor a decent keyboard (by "decent" I mean one that can handle more than a few keys being pressed at the same time) I think I should add some sort of mouse-based control option. That might end up being the closest analogue to a decent touch-screen control system. The main reason I'm considering android, however, is for the Ouya, since it comes with a gamepad. What happened to the idea of using a custom engine for the game? It was coming along, but taking a long time. Then Unity announced Linux support, so I thought, "Let's see how far I can get porting KB in one week, and decide if it's worth it, because I'd rather make games than game engines." Unity was great, so I've stuck with it. That was quite a few months ago... sometime last year, I think. But in my last year of university, I had to prioritise my studies. The last couple of weeks have been ridiculously productive, and I anticipate the next few being productive as well. Do you have a unity gameplay movie? I would like to see a gameplay video, too, especially from the soccer mode! I'd love to show something But most people I know are away for the Summer (hence my high productivity), and I don't have bots working yet, so it's really hard to show it in action (and unfortunately, properly test and balancing the different properties of the different weight-classes). Soon, though! When I have more, I'll open a KB-specific thread in Morbius instead of hogging this thread Thanks again for the support
Formerly known as JulzMighty. I made KarBOOM!
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